Items

Gladiator Armor

Gladiator Armor

Gladiator Armor

Body Armour
Implicits
+220 Armor
Required Level: 60
Cannot Drop

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Added Armor
has a reroll chance of 0%. This means that whenever it is picked out of the 206 available affixes, there is 0% for the rolling process to happen again.

AffixChance to roll and keep
Added Armor
1.76%
Cold Resistance
1.23%
Added Dodge Rating
1.76%
Elemental Resistance
1.23%
Fire Resistance
1.23%
Added Health
1.76%
Lightning Resistance
1.23%
Added Mana
1.76%
Necrotic Resistance
1.76%
Poison Resistance
1.76%
Void Resistance
1.76%
Attunement
1.23%
Damage Dealt To Mana
0.26%
Dexterity
0.53%
Increased Armour
1.05%
Increased Dodge Rating
0.70%
Increased Health
1.76%
Increased Health Regen
1.76%
Intelligence
1.76%
Minion Health
1.05%
Percent Damage Reflected
0.70%
Strength
1.76%
Thorns
0.70%
Vitality
1.76%
Physical Resistance
1.76%
Increased Mana
1.76%
Primalist Totem Added Spell Damage
0.19%
Primalist Minion Crit Multiplier
0.19%
Primalist Minion Spell Crit Chance
0.19%
Primalist Criti Multi While Transformed
0.19%
Mage Cold Penetration With Frostbite
0.19%
Freeze Rate Per Stack of Chill
0.35%
Primalist Totem Increased Cast Speed
0.19%
Primalist Minion Melee Leech
0.19%
Primalist Minion Chance To Bleed On Hit
0.19%
Primalist Minion Melee Crit Chance
0.19%
Primalist Melee Damage While Transformed
0.19%
Primalist Spell Damage While Transformed
0.19%
Primalist Damage Over Time While Transformed
0.19%
Primalist Increased Totem Crit Chance
0.19%
Primalist Increased Aspect Of The Shark Effect
0.19%
Primalist Increased Aspect Of The Boar Duration
0.19%
Primalist Increased Aspect Of The Viper Effect
0.19%
Primalist Increased Aspect Of The Lynx Effect
0.19%
Primalist Increased Totem Damage
0.19%
Sentinel Physical Penetration With Bleed
0.19%
Sentinel Melee Physical Damage If Wielding A Sword
0.19%
Sentinel Chance To Bleed If Wielding An Axe
0.19%
Sentinel Melee Physical Damage If Wielding A Mace
0.19%
Sentinel Void Damage Taken As Physical
0.19%
Sentinel Necrotic Damage Taken As Physical
0.19%
Sentinel Poison Damage Taken As Physical
0.19%
Sentinel Increased Throwing Attack Crit Chance
0.19%
Sentinel Armor Shred Effect
0.19%
Sentinel Increased Fire Damage Over Time
0.19%
Sentinel Increased Void Damage Over Time
0.19%
Sentinel Increased Echo Damage When A Skill Echoes
0.19%
Sentinel Increased Abyssal Decay Duration
0.19%
Sentinel Mana Gained On Vengeance Hit
0.19%
Sentinel Increased Hammer Throw Damage
0.19%
Sentinel Increased Shield Throw Crit Chance
0.19%
Sentinel Increased Smelters Wrath Damage
0.19%
Mage Spell Crit Doubled Over 300 Max Mana
0.19%
Ward Per Second
0.61%
Mage Added Spell Damage While Channelling
0.19%
Acolyte Minion Freeze Rate
0.19%
Mage Lightning Crit Multi
0.19%
Mage Spell Damage Leeched While Channelling
0.19%
Mage Chance To Apply Frostbite With Cold Skills
0.19%
Mage Increased Cold Damage Over Time
0.19%
Mage Increased Fire Damage Over Time
0.19%
Mage Increased Melee Elemental Damage
0.19%
Mage Chance To Ignite With Fire Skills
0.19%
Mage Chance To Shock With Lightning Skills
0.19%
Mage Chance To Cast Fire Aura On Crit
0.19%
Mage Increased Fire Aura Damage
0.19%
Mage Chance To Gain Lightning Aegis When Hit
0.19%
Mage Chance To Cast Fire Aura When Hit
0.19%
Mage Chance To Cast Fire Aura On Kill With A Fire Skill
0.19%
Mage Mana Spent Gained as Ward
0.19%
Acolyte Physical Damage While Transformed
0.19%
Acolyte Necrotic Damage While Transformed
0.19%
Acolyte Increased Skeletal Mage Damage
0.19%
Acolyte Mana Gained On Harvest Use
0.19%
Acolyte Leech With Harvest
0.19%
Acolyte Minion Reflect
0.19%
Acolyte Chance To Gain 20 Ward On Kill With Hungering Souls
0.19%
Acolyte Spell Damage Per Skeletal Mage
0.19%
Acolyte Chance To Apply Damned On Hit
0.19%
Acolyte Damage Leeched As Health While Transformed
0.19%
Acolyte Physical Spell Critical Strike Chance
0.19%
Acolyte Chance To Cast Marrow Shards When You Cast Transplant
0.19%
Rogue Ward Gained when you create a Shadow
0.19%
Rogue Increased Damage of Shadows
0.19%
Rogue Health Gained on Glancing Blow
0.19%
Rogue Dodge Rating if Hit Recently
0.19%
Rogue Crimson Shroud Chance on Melee Hit
0.19%
Rogue Increased Critical Strike Chance per Equipped Sword
0.19%
Rogue Chance to gain Dusk Shroud When Hit
0.19%
Rogue Bleed Chance per Equipped Sword
0.19%
Rogue Dusk Shroud Chance on Melee Hit
0.19%
Rogue Increased damage while wielding a sword
0.19%
Rogue Increased damage while wielding a dagger
0.19%
Rogue Increased damage while wielding a bow
0.19%
Rogue Fire Penetration With Ignite
0.19%
Rogue Increased Throwing Physical Damage
0.19%
Rogue Chance to Shred Armour on Throwing Hit
0.19%
Rogue Chance to Shred Armour on Melee Hit
0.19%
Rogue Armour Shred Effect
0.19%
Rogue Physical Penetration With Shadow Daggers
0.19%
Rogue Chance to Bleed on Bow Hit
0.19%
Rogue Increased crit chance with Flurry
0.19%
Rogue Physical penetration with Puncture
0.19%
Rogue Increased Area with Detonating Arrow
0.19%
Rogue Increased damage per arrow with Multishot
0.19%
Rogue Increased damage per active Shadow with Shadow Cascade
0.19%
Rogue Bleed Chance with Shurikens
0.19%
Rogue Increased Acid Flask Area
0.19%
Rogue Mana efficiency with Synchronised Strike
0.19%
Rogue Mana efficiency with Decoy
0.19%
Rogue Ward gained on use with Smoke Bomb
0.19%
Rogue Ward gained on use with Shift
0.19%
Sentinel Endurance While Warpathing
0.19%
Primalist Armour Shred Chance for Locusts
0.19%
Primalist Upheaval Shockwave Chance
0.19%
Primalist Critical Strike Chance with Rampage
0.19%
Mage Ward per Second on Glyph of Dominion
0.19%
Mage Ward per Rune consumed with Runic Invocation
0.19%
Acolyte Increased Spirit Frequency with Chthonic Fissure
0.19%
Primalist Armour And Minion Armour
0.19%
Primalist Shared Lightning Damage
0.19%
Primalist Shared Cold Damage
0.19%
Primalist Shared Bleed Duration
0.19%
Primalist Shared Increased Spell Damage
0.19%
Primalist Shared Increased Melee Damage
0.19%
Sentinel Increased Physical Damage And Bleed Duration
0.19%
Sentinel Increased Fire Damage And Ignite Duration
0.19%
Sentinel Increased Void Damage And Added Spell Void Damage
0.19%
Flame Ward Charge and Added Ward
0.19%
Acolyte Shared Increased Fire Damage
0.19%
Acolyte Shared Increased Necrotic Damage
0.19%
Acolyte Shared Bleed Chance
0.19%
Acolyte Shared Increased Bleed Duration
0.19%
Acolyte Shared Physical Penetration With Bleed
0.19%
Acolyte Shared Physical Leech
0.19%
Acolyte Poison Damage And Poison Resistance
0.19%
Acolyte Shared Increased Crit Chance
0.19%
Acolyte Increased Projectile Speed With Marrow Shards And Bone Nova
0.19%
Acolyte Increased Damage With Rip Blood And Blood Splatter
0.19%
Acolyte Critical Strike Chance For Skeletons And Skeletal Mages
0.19%
Acolyte +1 Skeleton and Increased Skeleton Damage
0.14%
Rogue Black Arrows dropped by Dark Quiver and Increased Bow Damage
0.19%
Rogue Max Ballista and Increased Ballista Attack Speed
0.19%
Rogue Mirages and Mana Efficiency with Lethal Mirage
0.19%
Primalist Level of Tornado
0.25%
Mage Level of Mana Strike
0.25%
Mage Level of Fireball
0.25%
Mage Level of Glacier
0.25%
Mage Level of Meteor
0.25%
Sentinel Level of Warpath
0.25%
Sentinel Level of Rive
0.25%
Sentinel Level of Shield Rush
0.25%
Sentinel Level of Abyssal Echoes
0.25%
Sentinel Level of Erasing Strike
0.25%
Acolyte Level of Summon Skeleton
0.25%
Acolyte Level of Sacrifice
0.25%
Acolyte Level of Summon Wraith
0.25%
Acolyte Level of Wandering Spirits
0.25%
Mage Level of Flame Reave
0.25%
Acolyte Level of Soul Feast
0.25%
Sentinel Level of Lunge
0.25%
Primalist Level of Eterra's Blessing
0.25%
Mage Level of Shatter Strike
0.25%
Sentinel Level of Forge Strike
0.25%
Acolyte Level of Reaper Form
0.25%
Rogue Level of Acid Flask
0.25%
Rogue Level of Shadow Cascade
0.25%
Rogue Level of Detonating Arrow
0.25%
Rogue Level of Hail of Arrows
0.25%
Rogue Level of Shift
0.25%
Primalist Level of Tempest Strike
0.25%
Primalist Level of Gathering Storm
0.25%
Primalist Level of Maelstrom
0.25%
Primalist Level of Summon Raptor
0.25%
Mage Level of Arcane Ascendance
0.25%
Acolyte Level of Drain Life
0.25%
Mage Level of Ice Barrage
0.25%
Acolyte Level of Dread Shade
0.25%
Mage Level of Firebrand
0.25%
Rogue Level of Smoke Bomb
0.25%
Primalist Level of Summon Storm Crow
0.25%
Acolyte Volatile Zombie Speed and Damage
0.19%
Sentinel Level of Multistrike
0.25%
Primalist Level of Swarmblade Form
0.25%
Primalist Level of Upheaval
0.25%
Rogue Lightning Damage with Shurikens
0.19%
Mage Level of Flame Rush
0.25%
Mage Penetration with Fire Invocations
0.19%
Mage Penetration with Cold Invocations
0.19%
Mage Frost Wall Duration and Frostbite Chance
0.19%
Mage Penetration with Lightning Invocations
0.19%
Hirish's
1.76%
Armour and Reduced Bonus Damage from Crits
0.70%
Rogue Level of Dive Bomb
0.25%
Rogue Level of Explosive Trap
0.25%
Acolyte Level of Chthonic Fissure
0.25%

Uniques

Woven Flesh

Woven Flesh

Body Armour
LP27% | 4% | 0.178% | 0%
Implicits
+220 Armor
Modifiers
[2% - 4%] increased Health+[2% - 4%] of Overkill Damage Leeched as Health[2% - 4%] of increased Damage Leeched as Health[20% - 40%] Increased Leech Rate+100% Critical Strike Avoidance
Required Level: 51
Wings of Argentus

Wings of Argentus

Body Armour
LP10% | 0.256% | 0.001% | 0%
Implicits
+220 Armor
Modifiers
[40% - 160%] increased Melee Fire Damage[40% - 160%] increased Melee Cold Damage20% Chance to gain Haste for 1 second on Hit[20% - 0%] less Damage Taken While Moving+2 to Level of Melee Fire Skills+2 to Level of Melee Cold Skills
Required Level: 82Legendary Potential Level: 90
Wall of Nothing

Wall of Nothing

Body Armour
LP12% | 0.424% | 0.003% | 0%
Implicits
+220 Armor
Modifiers
[10% - 16%] chance to take 0 Damage when Hit+[60 - 185] Ward Decay Threshold+[60 - 185] Endurance Threshold[60% - 85%] of Endurance Threshold added as Ward Decay Threshold+[60 - 70] Ward per Second
Required Level: 85
Null Portent

Null Portent

Body Armour
LP14% | 0.603% | 0.006% | 0%
Implicits
+220 Armor
Modifiers
+[3% - 6%] of Melee Damage Leeched as Health+[6% - 16%] of Overkill Damage Leeched as Health[16% - 30%] Increased Leech Rate[16% - 20%] increased Health+[30% - 36%] Physical Resistance1% less Damage Taken per 2% Resistance above the normal resistance cap (up to 20% less Damage Taken)
Required Level: 81
Updated for Cycle 1.1 Harbingers of Ruin

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