Items
Two-Handed Axe
Required Level: 1
Required Level: 5
+31 Melee Damage+[43% - 71%] Chance to Bleed on Melee Hit
Required Level: 14
+42 Melee Damage[24% - 50%] increased Minion Damage
Required Level: 21
+60 Melee Damage+[60% - 90%] Chance to Bleed on Melee Hit
Required Level: 33
+31 Melee Damage+[31 - 41] Melee Cold Damage[41% - 131%] increased Cold Damage
Required Level: 47
+100 Melee Damage[50% - 100%] increased Physical Damage[50% - 100%] increased Minion Physical Damage
Required Level: 52
Cannot Drop
+125 Melee Damage+[125% - 175%] Chance to Bleed on Melee Hit
Required Level: 52
Cannot Drop
+70 Melee Damage+[70% - 100%] Chance to Bleed on Melee Hit
Required Level: 54
+110 Melee Damage+75% Poison Resistance
Required Level: 62
+101 Melee Damage[75% - 110%] increased Physical Damage[75% - 110%] increased Minion Physical Damage
Required Level: 64
+113 Melee Damage+[13% - 29%] Necrotic Penetration+[13% - 29%] Minion Necrotic Penetration
Required Level: 66
+130 Melee Damage+[130% - 190%] Chance to Bleed on Melee Hit
Required Level: 71
+146 Melee Damage+[46 - 60] Spell Fire Damage+[46 - 60] Spell Necrotic Damage
Required Level: 76
Cannot Drop
+60 Melee Damage+60 Melee Fire Damage+[8% - 16%] Fire Penetration
Required Level: 76
+105 Melee Damage+[105% - 135%] Melee Critical Strike Multiplier[10 - 15] Health Gain
Required Level: 81
Cannot Drop
+105 Melee Damage+[105% - 135%] Melee Critical Strike Multiplier[1 - 3.55] Chance to Upgrade when you slay a Harbinger
Required Level: 81
Cannot Drop
+122 Melee Damage+[100% - 200%] Chance to Bleed on Hit[5% - 10%] increased Movement Speed
Required Level: 83
Cannot Drop