Items
Leather Belt
Required Level: 9
Affixes
The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.
For example,
Cold Resistance
Affix | Chance to roll and keep |
---|---|
Cold Resistance | 2.35% |
Added Dodge Rating | 3.36% |
Elemental Resistance | 2.35% |
Fire Resistance | 2.35% |
Added Health | 3.36% |
Lightning Resistance | 2.35% |
Necrotic Resistance | 3.36% |
Poison Resistance | 3.36% |
Void Resistance | 3.36% |
Critical Strike Avoidance | 2.35% |
Increased Chance To Find Potions | 1.01% |
Increased Cold Damage | 1.68% |
Increased Cooldown Recovery Speed | 3.36% |
Increased Dodge Rating | 1.35% |
Increased Fire Damage | 1.68% |
Increased Health | 3.36% |
Increased Health Regen | 3.36% |
Increased Lightning Damage | 1.68% |
Increased Mana Regen | 3.36% |
Increased Minion Damage | 3.36% |
Increased Necrotic Damage | 3.36% |
Increased Physical Damage | 3.36% |
Increased Poison Damage | 2.35% |
Added Throwing Damage | 2.69% |
Increased Void Damage | 2.02% |
Minion Health | 2.02% |
Minion Health Regen | 1.01% |
Potion Health Converted to Ward | 0.67% |
Ward On Potion Use | 1.35% |
Increased Elemental Damage Over Time | 1.01% |
Endurance | 2.86% |
Physical Resistance | 3.36% |
Endurance Threshold | 2.86% |
Extra Potion Slot And Potion Health | 0.84% |
Health and Stun Avoidance | 0.67% |
Hybrid Health | 0.34% |
Freeze Rate and Freezing Concoction on Potion Use | 0.67% |
Ward and Ailment Cleansing on Potion Use | 0.84% |
Experimental Ward on Potion Use | 3.36% |
Experimental Mana on Potion Use | 3.36% |
Experimental Traversal Cooldown Recovery on Potion Use | 3.36% |
Experimental Volatile Zombie on Potion Use | 3.36% |
Armour and Reduced Bonus Damage from Crits | 1.35% |
Uniques
+4 Potion Slots
Modifiers[40% - 120%] Increased Chance To Find PotionsGain Haste for 3 Seconds on Potion Use[30% - 45%] increased Dodge Rating
Required Level: 9
+4 Potion Slots
Modifiers+12 Potion Slots[25% - 50%] increased Physical Damage[25% - 50%] increased Minion Physical Damage+[5 - 10] Dexterity[25% - 50%] increased Dodge Rating10% More Dodge Rating for 4 seconds when you use a Potion
Required Level: 9
+4 Potion Slots
Modifiers[180 - 320] Ward Gained on Potion Use+[70% - 180%] of Mana Spent Gained as Ward+[30% - 70%] Ward Retention[18 - 30] Ward Gain+[7 - 18] Ward per Second
Required Level: 82
+4 Potion Slots
Modifiers+100% Critical Strike Avoidance+75% Poison Resistance[15% - 20%] increased Melee and Throwing Attack Speed for 4 seconds when you use a Potion+[125 - 375] Dodge Rating
Set
Potions no longer heal you, but instead grant +54 necrotic damage to melee and throwing attacks and mark you for death for 4 seconds.72% Increased Chance To Find Potions (3 items)18% less Poison and Necrotic Damage Taken
Required Level: 49
+4 Potion Slots
Modifiers+1 to Level of Physical Skills+[24% - 48%] Chance to Bleed on Hit6% increased Movement Speed6% increased Throwing Attack Speed[24 - 48] Damage Reflected to Attackers
Required Level: 12Legendary Potential Level: 30
+4 Potion Slots
Modifiers[46% - 100%] Chance to Ignite yourself when you use a Fire or Necrotic Skill+[2 - 6] Spell Damage for Fire and Necrotic skills per stack of Ignite on You (up to 20 stacks)[4% - 6%] Chance to gain Frenzy for 2 seconds when you directly use a Fire or Necrotic skill per stack of Ignite on You[10% - 16%] Increased Ignite Duration100% chance to Cleanse All Ailments on Potion Use
Required Level: 46