Items
Sash
Required Level: 1
Affixes
The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.
For example,
Cold Resistance
Affix | Chance to roll and keep |
---|---|
Cold Resistance | 2.35% |
Added Dodge Rating | 3.36% |
Elemental Resistance | 2.35% |
Fire Resistance | 2.35% |
Added Health | 3.36% |
Lightning Resistance | 2.35% |
Necrotic Resistance | 3.36% |
Poison Resistance | 3.36% |
Void Resistance | 3.36% |
Critical Strike Avoidance | 2.35% |
Increased Chance To Find Potions | 1.01% |
Increased Cold Damage | 1.68% |
Increased Cooldown Recovery Speed | 3.36% |
Increased Dodge Rating | 1.35% |
Increased Fire Damage | 1.68% |
Increased Health | 3.36% |
Increased Health Regen | 3.36% |
Increased Lightning Damage | 1.68% |
Increased Mana Regen | 3.36% |
Increased Minion Damage | 3.36% |
Increased Necrotic Damage | 3.36% |
Increased Physical Damage | 3.36% |
Increased Poison Damage | 2.35% |
Added Throwing Damage | 2.69% |
Increased Void Damage | 2.02% |
Minion Health | 2.02% |
Minion Health Regen | 1.01% |
Potion Health Converted to Ward | 0.67% |
Ward On Potion Use | 1.35% |
Increased Elemental Damage Over Time | 1.01% |
Endurance | 2.86% |
Physical Resistance | 3.36% |
Endurance Threshold | 2.86% |
Extra Potion Slot And Potion Health | 0.84% |
Health and Stun Avoidance | 0.67% |
Hybrid Health | 0.34% |
Freeze Rate and Freezing Concoction on Potion Use | 0.67% |
Ward and Ailment Cleansing on Potion Use | 0.84% |
Experimental Ward on Potion Use | 3.36% |
Experimental Mana on Potion Use | 3.36% |
Experimental Traversal Cooldown Recovery on Potion Use | 3.36% |
Experimental Volatile Zombie on Potion Use | 3.36% |
Armour and Reduced Bonus Damage from Crits | 1.35% |
Uniques
Implicits
+3 Potion Slots
Modifiers+[50% - 70%] Chance to Poison on Hit+[50% - 70%] Chance to Slow on Hit[5% - 10%] increased Melee Attack Speed[45% - 60%] increased Dodge Rating[7% - 10%] Chance to Summon a Primal Serpent on kill with Serpent Strike
Required Level: 6Legendary Potential Level: 30
Implicits
+3 Potion Slots
Modifiers[24% - 42%] increased Minion Damage+3 Intelligence+[24% - 42%] Fire Resistance+3 Melee Fire Damage for Minions
Set
+5% Chance to replenish one potion when Bone Golem hits an enemy (2 items)Your Summon Skeletons' spells and attacks deal +42 fire, cold or lightning damage. The element selected is your lowest elemental resistance.
Required Level: 12