Items

Majasan Dagger

Majasan Dagger

Majasan Dagger

Dagger
Range: 1.9
Base attack rate: 1.14
Implicits
+44 Melee Damage+4% Critical Strike Chance
Required Level: 55

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Added Critical Strike Multiplier
has a reroll chance of 40%. This means that whenever it is picked out of the 41 available affixes, there is 40% for the rolling process to happen again.

AffixChance to roll and keep
Added Critical Strike Multiplier
2.19%
Added Melee Cold Damage
2.74%
Added Melee Crit Chance
2.92%
Added Melee Fire Damage
2.74%
Added Melee Lightning Damage
2.74%
Added Melee Physical Damage
3.66%
Added Melee Void Damage
3.66%
Chance To Bleed
2.56%
Chance To Blind
0.73%
Chance To Chill
1.83%
Chance To Ignite
1.83%
Chance To Poison
1.83%
Chance To Shock
1.83%
Chance To Slow
0.91%
Health On Kill
3.66%
Health On Melee Hit
3.66%
Increased Cast Speed
3.66%
Increased Cold Damage
1.83%
Increased Critical Strike Chance
2.92%
Increased Damage Over Time
3.66%
Increased Fire Damage
1.83%
Increased Lightning Damage
1.83%
Increased Melee Attack Speed
3.66%
Increased Melee Damage
3.66%
Increased Melee Stun Chance
3.66%
Increased Necrotic Damage
3.66%
Increased Physical Damage
3.66%
Increased Poison Damage
2.56%
Armour Shred Chance
1.83%
Increased Stun Chance
3.66%
Melee Health Leech
3.66%
Melee Frailty Chance
3.66%
Parry Chance
1.83%
Andinai's
3.66%
Mana and Mana Regen
1.83%
Minion Melee and Bow Damage
1.10%
Physical Penetration and Minion Physical Penetration
0.55%
Fire Penetration and Minion Fire Penetration
0.55%
Cold Penetration and Minion Cold Penetration
0.55%
Necrotic Penetration and Minion Necrotic Penetration
0.55%
Poison Penetration and Minion Poison Penetration
0.44%

Uniques

Jelkhor's Blast Knife

Jelkhor's Blast Knife

Dagger
Range: 1.9
Base attack rate: 1.14
LP36% | 10% | 1% | 0.024%
Implicits
+44 Melee Damage+4% Critical Strike Chance
Modifiers
+3 to Detonating Arrow[-6 - -3] Mana Cost for Detonating ArrowDetonating Arrow no longer requires a bowDetonating Arrow's initial projectile is changed to a melee attack that applies an explosive charge to each enemy it hits. Each charge explodes after the same duration that an arrow from Detonating Arrow would, and the explosion deals the same damage.Detonating Arrow scales with melee damage instead of bow damage+[48 - 65] Melee Damage for Detonating Arrow
Required Level: 36Legendary Potential Level: 25

Online

Comments

Guestnow