Items

Hide Gloves

Hide Gloves

Hide Gloves

Gloves
Implicits
+8 Armor
Required Level: 1

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Added Armor
has a reroll chance of 0%. This means that whenever it is picked out of the 45 available affixes, there is 0% for the rolling process to happen again.

AffixChance to roll and keep
Added Armor
3.66%
Cold Resistance
2.56%
Added Dodge Rating
3.66%
Elemental Resistance
2.56%
Fire Resistance
2.56%
Added Health
3.66%
Lightning Resistance
2.56%
Added Mana
3.66%
Necrotic Resistance
3.66%
Poison Resistance
3.66%
Void Resistance
3.66%
Attunement
2.56%
Critical Strike Avoidance
2.56%
Dexterity
1.10%
Health Regen
3.66%
Increased Cast Speed
3.66%
Increased Critical Strike Chance
2.92%
Increased Damage Over Time
3.66%
Increased Health Regen
3.66%
Increased Melee Attack Speed
3.66%
Increased Minion Damage
3.66%
Armour Shred Chance
1.83%
Increased Stun Chance
3.66%
Added Throwing Damage
2.92%
Increased Throwing Attack Speed
2.19%
Intelligence
3.66%
Melee Health Leech
3.66%
Minion Health
2.19%
Potion Health Converted to Ward
0.73%
Strength
3.66%
Ward On Potion Use
1.46%
Endurance
2.49%
Physical Resistance
3.66%
Endurance Threshold
2.49%
Frailty Chance
3.66%
Leech Rate
0.73%
Increased Area for Area Skills
1.46%
Freeze Rate Multiplier and Cold Resistance
3.66%
Hybrid Health
0.29%
Block Chance and Effectiveness
2.92%
Experimental Ward on Kill
3.66%
Experimental Dodge Rating and Endurance Threshold
3.66%
Experimental Ward per Missing Health
3.66%
Experimental Armour applies to Damage over Time
3.66%
Armour and Reduced Bonus Damage from Crits
1.46%

Uniques

Keeper's Gloves

Keeper's Gloves

Gloves
LP40% | 20% | 4% | 0.370%
Implicits
+8 Armor
Modifiers
+[17% - 37%] Poison Resistance+[17% - 37%] Minion Poison Resistance10% chance to summon a swarm of bees on melee hit (8 second cooldown)
Required Level: 1
Updated for Cycle 1.1 Harbingers of Ruin

Online

Comments

Guestnow