Items
Plated Gauntlets
Required Level: 45
Affixes
The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.
For example,
Added Armor
Affix | Chance to roll and keep |
---|---|
Added Armor | 3.58% |
Cold Resistance | 2.51% |
Added Dodge Rating | 3.58% |
Elemental Resistance | 2.51% |
Fire Resistance | 2.51% |
Added Health | 3.58% |
Lightning Resistance | 2.51% |
Added Mana | 3.58% |
Necrotic Resistance | 3.58% |
Poison Resistance | 3.58% |
Void Resistance | 3.58% |
Attunement | 2.51% |
Critical Strike Avoidance | 2.51% |
Dexterity | 1.07% |
Health Regen | 3.58% |
Increased Cast Speed | 3.58% |
Increased Critical Strike Chance | 2.87% |
Increased Damage Over Time | 3.58% |
Increased Health Regen | 3.58% |
Increased Melee Attack Speed | 3.58% |
Increased Minion Damage | 3.58% |
Armour Shred Chance | 1.79% |
Increased Stun Chance | 3.58% |
Added Throwing Damage | 2.87% |
Increased Throwing Attack Speed | 2.15% |
Intelligence | 3.58% |
Melee Health Leech | 3.58% |
Minion Health | 2.15% |
Potion Health Converted to Ward | 0.72% |
Strength | 3.58% |
Ward On Potion Use | 1.16% |
Endurance | 2.46% |
Physical Resistance | 3.58% |
Endurance Threshold | 2.46% |
Frailty Chance | 3.58% |
Leech Rate | 0.72% |
Increased Area for Area Skills | 1.16% |
Freeze Rate Multiplier and Cold Resistance | 3.58% |
Hybrid Health | 0.29% |
Block Chance and Effectiveness | 2.87% |
Experimental Ward on Kill | 3.58% |
Experimental Dodge Rating and Endurance Threshold | 3.58% |
Experimental Ward per Missing Health | 3.58% |
Experimental Armour applies to Damage over Time | 3.58% |
Armour and Reduced Bonus Damage from Crits | 1.16% |
Uniques
+75 Armor+[5% - 15%] Endurance
Modifiers+[135 - 200] Dodge Rating[30% - 40%] increased Melee Attack Speed[18% - 28%] Chance to gain Haste for 1 second on HitYou cannot deal critical strikes
Required Level: 45Legendary Potential Level: 75
+75 Armor+[5% - 15%] Endurance
Modifiers[30% - 60%] increased Fire Damage over Time+[3 - 6] Vitality+[3 - 6] Intelligence+100% of Physical Ailment Conversion
Required Level: 47
+75 Armor+[5% - 15%] Endurance
Modifiers[30% - 75%] increased Melee Physical Damage3% Increased Health Regen per point of Strength[30% - 100%] Melee Increased Stun Chance+3% Critical Strike Chance with Swipe
Set
20 Health Gain (2 items)+30 Strength (3 items)
Required Level: 31
+75 Armor+[5% - 15%] Endurance
Modifiers+[60% - 130%] Chance to Poison on Throwing Hit+[60% - 130%] Throwing Critical Strike Multiplier+2 Projectiles with Shurikens
Required Level: 45
+75 Armor+[5% - 15%] Endurance
Modifiers+[130 - 390] Dodge Rating[100% - 130%] increased Damage over TimeCannot Leech Health from Damage over Time+[3% - 4%] of Damage Leeched as Health
Set
Potions no longer heal you, but instead grant +54 necrotic damage to melee and throwing attacks and mark you for death for 4 seconds.72% Increased Chance To Find Potions (3 items)18% less Poison and Necrotic Damage Taken
Required Level: 57
+75 Armor+[5% - 15%] Endurance
Modifiers+[1200% - 1600%] Cinder Strike Melee Damage per Level of Falconry While Unarmed[3% - 4%] increased Cinder Strike Area per Level of Falconry While UnarmedWhile unarmed your Falcon's hits grant Cinder Strike +4 Melee Damage and 1% increasd Area for 6 seconds+[1 - 4] to Cinder Strike+[1 - 4] to Falconry[12% - 27%] increased Melee Attack Speed+[12 - 27] Melee Fire Damage for you and your Minions
Required Level: 27