Items

Iron Casque

Iron Casque

Iron Casque

Helmet
Implicits
+40 Armor
Required Level: 10
Cannot Drop

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Added Armor
has a reroll chance of 0%. This means that whenever it is picked out of the 208 available affixes, there is 0% for the rolling process to happen again.

AffixChance to roll and keep
Added Armor
1.71%
Cold Resistance
1.20%
Added Dodge Rating
1.71%
Elemental Resistance
1.20%
Fire Resistance
1.20%
Added Health
1.71%
Lightning Resistance
1.20%
Added Mana
1.71%
Necrotic Resistance
1.71%
Poison Resistance
1.71%
Void Resistance
1.71%
Attunement
1.20%
Critical Strike Avoidance
1.20%
Damage Dealt To Mana
0.26%
Dexterity
0.51%
Health Regen
1.71%
Increased Armour
1.03%
Increased Health
1.71%
Increased Health Regen
1.71%
Intelligence
1.71%
Primalist Added Spell Damage With Tempest Strike
0.19%
Minion Dodge Rating
0.51%
Minion Health
1.03%
Minion Health Regen
0.51%
Strength
1.71%
Vitality
1.71%
Endurance
1.46%
Physical Resistance
1.71%
Increased Mana
1.71%
Primalist Totem Added Spell Damage
0.19%
Primalist Cooldown Recovery Speed While Transformed
0.19%
Primalist Minion Crit Multiplier
0.19%
Primalist Minion Spell Crit Chance
0.19%
Primalist Criti Multi While Transformed
0.19%
Mage Cold Penetration With Frostbite
0.19%
Freeze Rate Per Stack of Chill
0.34%
Primalist Totem Increased Cast Speed
0.19%
Primalist Minion Melee Leech
0.19%
Primalist Minion Chance To Bleed On Hit
0.19%
Primalist Melee Damage While Transformed
0.19%
Primalist Spell Damage While Transformed
0.19%
Primalist Damage Over Time While Transformed
0.19%
Primalist Increased Totem Crit Chance
0.19%
Primalist Increased Aspect Of The Shark Effect
0.19%
Primalist Increased Aspect Of The Boar Duration
0.19%
Primalist Increased Aspect Of The Viper Effect
0.19%
Primalist Increased Aspect Of The Lynx Effect
0.19%
Primalist Increased Totem Damage
0.19%
Sentinel Physical Penetration With Bleed
0.19%
Sentinel Melee Physical Damage If Wielding A Sword
0.19%
Sentinel Chance To Bleed If Wielding An Axe
0.19%
Sentinel Melee Physical Damage If Wielding A Mace
0.19%
Sentinel Void Damage Taken As Physical
0.19%
Sentinel Necrotic Damage Taken As Physical
0.19%
Sentinel Poison Damage Taken As Physical
0.19%
Sentinel Increased Throwing Attack Crit Chance
0.19%
Sentinel Reduced Channel Cost
0.19%
Sentinel Armor Shred Effect
0.19%
Sentinel Increased Fire Damage Over Time
0.19%
Sentinel Increased Void Damage Over Time
0.19%
Sentinel Increased Echo Damage When A Skill Echoes
0.19%
Sentinel Increased Abyssal Decay Duration
0.19%
Sentinel Mana Gained On Rive Hit
0.19%
Sentinel Mana Gained On Smite Use
0.19%
Sentinel Increased Hammer Throw Damage
0.19%
Sentinel Increased Shield Throw Crit Chance
0.19%
Sentinel Increased Smelters Wrath Damage
0.19%
Mage Spell Crit Doubled Over 300 Max Mana
0.19%
Ward Per Second
0.60%
Mage Added Spell Damage While Channelling
0.19%
Acolyte Minion Freeze Rate
0.19%
Mage Lightning Crit Multi
0.19%
Mage Spell Damage Leeched While Channelling
0.19%
Mage Chance To Apply Frostbite With Cold Skills
0.19%
Mage Increased Cold Damage Over Time
0.19%
Mage Increased Fire Damage Over Time
0.19%
Mage Increased Melee Elemental Damage
0.19%
Mage Chance To Ignite With Fire Skills
0.19%
Mage Chance To Shock With Lightning Skills
0.19%
Mage Chance To Cast Fire Aura On Crit
0.19%
Mage Increased Fire Aura Damage
0.19%
Mage Chance To Cast Fire Aura When Hit
0.19%
Mage Chance To Cast Fire Aura On Kill With A Fire Skill
0.19%
Mage Chance to Apply a Spark Charge on Melee Hit
0.19%
Mage Mana Spent Gained as Ward
0.19%
Acolyte Physical Damage While Transformed
0.19%
Acolyte Necrotic Damage While Transformed
0.19%
Acolyte Increased Skeletal Mage Damage
0.19%
Acolyte Leech With Harvest
0.19%
Acolyte Minion Reflect
0.19%
Acolyte Chance To Gain 20 Ward On Kill With Hungering Souls
0.19%
Acolyte Spell Damage Per Skeletal Mage
0.19%
Acolyte Chance To Apply Damned On Hit
0.19%
Acolyte Damage Leeched As Health While Transformed
0.19%
Acolyte Reduced Health Cost Of Spells
0.19%
Acolyte Physical Spell Critical Strike Chance
0.19%
Endurance Threshold
1.46%
Acolyte Chance To Cast Marrow Shards When You Cast Transplant
0.19%
Rogue Ward Gained when you create a Shadow
0.19%
Rogue Increased Damage of Shadows
0.19%
Rogue Health Gained on Glancing Blow
0.19%
Rogue Dodge Rating if Hit Recently
0.19%
Rogue Increased Critical Strike Chance per Equipped Dagger
0.19%
Rogue Poison Chance per Equipped Dagger
0.19%
Rogue Added Physical Throwing Damage while dual wielding
0.19%
Rogue Increased damage while wielding a sword
0.19%
Rogue Increased damage while wielding a dagger
0.19%
Rogue Increased damage while wielding a bow
0.19%
Rogue Fire Penetration With Ignite
0.19%
Rogue Increased Poison Duration
0.19%
Rogue Increased Throwing Physical Damage
0.19%
Rogue Chance to Shred Armour on Bow Hit
0.19%
Rogue Increased Armour Shred Duration
0.19%
Rogue Chance to Ignite on Bow Hit
0.19%
Rogue Chance to Slow on Bow Hit
0.19%
Rogue Physical Penetration With Shadow Daggers
0.19%
Rogue Increased Bow Elemental Damage
0.19%
Rogue Chance to Bleed on Bow Hit
0.19%
Rogue Increased Area with Cinder Strike's First Strike
0.19%
Rogue Increased crit chance with Flurry
0.19%
Rogue Increased Area with Detonating Arrow
0.19%
Rogue Increased damage per arrow with Multishot
0.19%
Rogue Increased Hail of Arrows Duration
0.19%
Rogue Increased damage per active Shadow with Shadow Cascade
0.19%
Rogue Bleed Chance with Shurikens
0.19%
Rogue Increased Acid Flask Area
0.19%
Rogue Increased Dancing Strikes Area
0.19%
Rogue Mana efficiency with Synchronised Strike
0.19%
Rogue Mana efficiency with Decoy
0.19%
Rogue Ward gained on use with Smoke Bomb
0.19%
Rogue Ward gained on use with Shift
0.19%
Primalist Storm Crow Added Spell Damage
0.19%
Sentinel Added Lightning Throwing Damage with Javelin
0.19%
Primalist Attack and Cast Speed for Summoned Vines
0.19%
Mage Flame Rush Speed
0.19%
Mage Mana on Runebolt or Fireball Cast
0.19%
Mage Ward per Rune consumed with Runic Invocation
0.19%
Primalist Chance to Gain Additional Storm Stack
0.19%
Acolyte Additional Projectile Chance with Chaos Bolts
0.19%
Acolyte Added Spell Damage for Curses
0.19%
Primalist Armour And Minion Armour
0.19%
Primalist Shared Lightning Damage
0.19%
Primalist Shared Cold Damage
0.19%
Primalist Shared Bleed Duration
0.19%
Primalist Shared Increased Spell Damage
0.19%
Primalist Shared Increased Melee Damage
0.19%
Sentinel Increased Physical Damage And Bleed Duration
0.19%
Sentinel Increased Fire Damage And Ignite Duration
0.19%
Sentinel Increased Void Damage And Added Spell Void Damage
0.19%
Acolyte Shared Increased Fire Damage
0.19%
Acolyte Shared Increased Necrotic Damage
0.19%
Acolyte Shared Bleed Chance
0.19%
Acolyte Shared Increased Bleed Duration
0.19%
Acolyte Shared Physical Penetration With Bleed
0.19%
Acolyte Shared Physical Leech
0.19%
Acolyte Poison Damage And Poison Resistance
0.19%
Acolyte Shared Increased Crit Chance
0.19%
Acolyte Increased Damage With Rip Blood And Blood Splatter
0.19%
Acolyte Critical Strike Chance For Skeletons And Skeletal Mages
0.19%
Primalist Level of Summon Wolf
0.24%
Primalist Level of Summon Thorn Totem
0.24%
Primalist Level of Summon Spriggan
0.24%
Mage Level of Elemental Nova
0.24%
Mage Fireball Pierce Chance
0.19%
Mage Level of Teleport
0.24%
Primalist Level of Summon Bear
0.24%
Mage Level of Static Orb
0.24%
Mage Level of Lightning Blast
0.24%
Primalist Level of Entangling Roots
0.24%
Sentinel Level of Anomaly
0.24%
Sentinel Level of Devouring Orb
0.24%
Sentinel Level of Volatile Reversal
0.24%
Sentinel Level of Vengeance
0.24%
Sentinel Level of Shield Throw
0.24%
Mage Level of Focus
0.24%
Acolyte Level of Hungering Souls
0.24%
Acolyte Level of Rip Blood
0.24%
Acolyte Level of Summon Bone Golem
0.24%
Acolyte Level of Marrow Shards
0.24%
Primalist Level of Summon Storm Totem
0.24%
Sentinel Level of Ring Of Shields
0.24%
Mage Level of Enchant Weapon
0.24%
Primalist Level of Werebear Form
0.24%
Sentinel Level of Manifest Armor
0.24%
Rogue Level of Shurikens
0.24%
Rogue Level of Multishot
0.24%
Rogue Level of Puncture
0.24%
Rogue Level of Decoy
0.24%
Rogue Level of Synchronized Strike
0.24%
Primalist Level of Earthquake
0.24%
Sentinel Level of Smelter's Wrath
0.24%
Acolyte Level of Spirit Plague
0.24%
Acolyte Level of Death Seal
0.24%
Rogue Level of Dark Quiver
0.24%
Acolyte Level of Summon Volatile Zombie
0.24%
Rogue Lightning Damage with Shurikens
0.19%
Mage Level of Runebolt
0.24%
Mage Level of Runic Invocation
0.24%
Mage Penetration with Fire Invocations
0.19%
Mage Penetration with Cold Invocations
0.19%
Mage Frost Wall Duration and Frostbite Chance
0.19%
Mage Penetration with Lightning Invocations
0.19%
Armour and Reduced Bonus Damage from Crits
0.69%
Sentinel Level of Healing Hands
0.24%
Rogue Level of Falconry
0.24%
Acolyte Level of Chaos Bolts
0.24%
Acolyte Level of Ghostflame
0.24%
Rogue Damage and Area with Dive Bomb
0.19%

Uniques

Peak of the Mountain

Peak of the Mountain

Helmet
LP40% | 20% | 4% | 0.370%
Implicits
+40 Armor
Modifiers
[240% - 290%] increased Critical Strike ChanceYou cannot Leech Health from Critical Strikes+[2 - 5] All Attributes
Required Level: 12Legendary Potential Level: 0
Updated for Cycle 1.1 Harbingers of Ruin

Online

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