Items

Abyssal Staff

Abyssal Staff

Abyssal Staff

Two-Handed Staff
Range: 2.6
Base attack rate: 0.92
Implicits
+70 Melee Damage+[63 - 80] Spell Damage-3 Spell Mana Cost
Required Level: 70
Cannot Drop

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Added Critical Strike Multiplier
has a reroll chance of 40%. This means that whenever it is picked out of the 45 available affixes, there is 40% for the rolling process to happen again.

AffixChance to roll and keep
Added Critical Strike Multiplier
2.11%
Added Melee Cold Damage
2.64%
Added Melee Crit Chance
2.81%
Added Melee Fire Damage
2.64%
Added Melee Lightning Damage
2.64%
Added Melee Physical Damage
3.52%
Added Melee Void Damage
3.52%
Chance To Blind
0.70%
Chance To Chill
1.76%
Chance To Ignite
1.76%
Chance To Poison
1.76%
Chance To Shock
1.76%
Chance To Slow
0.88%
Freeze Rate Multiplier
3.52%
Health On Kill
3.52%
Increased Cast Speed
3.52%
Increased Cold Damage
1.76%
Increased Critical Strike Chance
2.81%
Increased Damage Over Time
3.52%
Increased Elemental Damage
3.52%
Increased Fire Damage
1.76%
Increased Lightning Damage
1.76%
Increased Necrotic Damage
3.52%
Increased Physical Damage
3.52%
Increased Poison Damage
2.46%
Increased Spell Crit Chance
1.41%
Increased Spell Damage
3.52%
Increased Stun Chance
3.52%
Increased Void Damage
2.11%
Increased Elemental Damage Over Time
1.05%
Damage While Channelling
1.41%
Parry Chance
1.76%
Cave Druid's
3.52%
Mana and Mana Regen
1.76%
Minion Melee and Bow Damage
1.05%
Minion Spell and Bow Damage
1.05%
Minion Melee and Spell Damage
1.58%
Physical Penetration and Minion Physical Penetration
0.53%
Fire Penetration and Minion Fire Penetration
0.53%
Cold Penetration and Minion Cold Penetration
0.53%
Lightning Penetration and Minion Lightning Penetration
0.53%
Void Penetration and Minion Void Penetration
0.53%
Necrotic Penetration and Minion Necrotic Penetration
0.53%
Poison Penetration and Minion Poison Penetration
0.42%
Mana and Mana Spent Gained as Ward
3.52%

Uniques

Omnividence

Omnividence

Two-Handed Staff
Range: 2.6
Base attack rate: 0.92
LP19% | 1% | 0.027% | 0%
Implicits
+70 Melee Damage+[63 - 80] Spell Damage-3 Spell Mana Cost
Modifiers
+1 to Level of Spell Void Skills[-5 - 0%] Spell Void Mana Cost[15% - 20%] increased Void Cast Speed[50% - 100%] of Damage Reflected[200% - 300%] increased Spell Void Damage
Required Level: 70
Wheel of Torment

Wheel of Torment

Two-Handed Staff
Range: 2.6
Base attack rate: 0.92
LP17% | 0.960% | 0.014% | 0%
Implicits
+70 Melee Damage+[63 - 80] Spell Damage-3 Spell Mana Cost
Modifiers
+[1 - 3] to Level of Acolyte Spell Skills+[9 - 15] IntelligenceWhen you directly cast Soul Feast you curse yourself and up to 1 nearby enemy per 10 Intelligence with TormentYou gain Haste for 3 seconds when you directly cast Soul Feast[45% - 63%] increased Effect of Haste on You[15% - 90%] Necrotic Penetration with Torment[15% - 21%] Chance to cast Chthonic Fissure when you hit a boss or rare enemy with Soul Feast and don't have an active Fissure
Required Level: 75
Celestial Doom

Celestial Doom

Two-Handed Staff
Range: 2.6
Base attack rate: 0.92
LP19% | 1% | 0.027% | 0%
Implicits
+70 Melee Damage+[63 - 80] Spell Damage-3 Spell Mana Cost
Modifiers
[46% - 57%] of Mana spent gained as Maximum Mana for 5 seconds (up to 500)You cast Doom Pulse when you directly cast a Fire, Cold, Lightning, Necrotic, or Void Spell (4 second cooldown for each spell type).+1 Spell Damage per 10 Max Mana for Doom Pulse+1% Critical Strike Multiplier per 1% increased Mana Regen for Doom Pulse+[11 - 23] Spell Void Damage[11% - 23%] increased Cast Speed+[113 - 227] Ward Decay Threshold+[11 - 23] Ward per Second
Required Level: 70
Updated for Cycle 1.1 Harbingers of Ruin

Online

Comments

Guestnow