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Bash the enemy with your weapon, dealing [33% - 46%] damage. After bashing enemies 4 times, your next Bash will clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.

Flay

Flay the enemy, dealing [5% - 8%] damage and inflicting [48% - 67%] Bleeding damage over 5 seconds.

Frenzy

Unleash a rapid flurry of blows, dealing [30% - 42%] damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.

Lunging Strike

Lunge forward and strike an enemy for [33% - 46%] damage.

Claw

Shapeshift into a Werewolf and claw at an enemy for [28% - 39%] damage.

Earth Spike

Sunder the earth, impaling the first enemy hit for [19% - 27%] damage.

Maul

Shapeshift into a Werebear and maul enemies in front of you, dealing [26% - 36%] damage.

Storm Strike

Electricity gathers around your weapon, dealing [20% - 28%] damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains. You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.

Wind Shear

Conjure a piercing blade of wind, dealing [20% - 28%] damage.

Bone Splinters

Fire 3 splinters of bone, dealing [8% - 11%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Decompose

Tear the flesh from an enemy, dealing [33% - 46%] damage per second and forming a usable Corpse with the flesh every 1 second.

Hemorrhage

Burst an enemy's blood, dealing [25% - 35%] damage. Hemorrhage has a 20% chance to form a Blood Orb.

Reap

Sweep an ethereal scythe in front of you, dealing [12% - 17%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds.

Blade Shift

Quickly stab your victim for [30% - 42%] and shift, making you Unhindered for 4 seconds.

Forceful Arrow

Fire a powerful arrow at an enemy, dealing [22% - 31%] damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.

Heartseeker

Fire an arrow that seeks an enemy, dealing [24% - 34%] damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%.

Invigorating Strike

Melee attack an enemy, dealing [30% - 42%] damage and increasing Energy Regeneration by x20% for 3 seconds.

Puncture

Throw blades a short distance, dealing [21% - 29%] damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Arc Lash

Unleash arcing lightning that deals [42% - 59%] damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
When you use a Cooldown, enemies around you are Stunned for 1 second.

Fire Bolt

Hurl a flaming bolt, dealing [18% - 25%] damage and Burning for [44% - 62%] damage over 6 seconds.
Direct damage from Skills applies additional 23% Burning damage over 8 seconds.

Frost Bolt

Throw a bolt of frost at an enemy, dealing [38% - 53%] damage and Chilling them for 15%.
Direct damage from Skills applies up to 18% Chill.

Spark

Launch a bolt of lightning that shocks an enemy 4 times, dealing [12% - 17%] damage each hit.
Killing an enemy has a 14% chance to form a Crackling Energy.

Withering Fist

Dart at and jab an enemy, dealing [5% - 7%] damage and applying [30% - 42%] Poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 30% for 3 seconds.

Thrash

Dive at an enemy and slash into it dealing [18% - 25%] damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of [27% - 38%] damage.

Thunderspike

Quickly jab forward with a piercing strike dealing [15% - 21%] damage. Your 3rd attack pierces further, dealing [32% - 45%] damage and reducing your Evade Cooldown by 5 seconds.

Rock Splitter

Rush at a target and clobber enemies in front of you, dealing [20% - 28%] damage. Your 3rd attack strikes enemies around you, dealing [28% - 39%] damage.

Double Swing

Sweep your weapons from opposite directions, dealing [50% - 70%] damage with each weapon. Enemies caught in the center are damaged by both.

Hammer of the Ancients

Slam your hammer down with the fury of the Ancients, dealing [55% - 77%] damage to a concentrated area.

Rend

Cleave enemies in front of you, dealing [12% - 17%] damage and inflicting [105% - 147%] Bleeding damage over 5 seconds.

Upheaval

Tear into the ground with your weapon and fling debris forward, dealing [88% - 123%] damage.

Whirlwind

Rapidly attack surrounding enemies for [20% - 28%] damage.

Challenging Shout

Taunt Nearby enemies and gain [40% - 48%] Damage Reduction for 6 seconds.

Ground Stomp

Smash the ground, dealing [20% - 28%] damage and Stunning surrounding enemies for 3 seconds.

Iron Skin

Steel yourself, gaining a Barrier that absorbs [50% - 70%] of your missing Life for 5 seconds.

Rallying Cry

Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x [40% - 56%] for 6 seconds, and Nearby allies for 3 seconds.

Charge

Become Unstoppable and rush forward, pushing enemies with you and then swinging through them dealing [180% - 252%] damage and Knocking them Back.

Kick

Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned for 3 seconds.

Leap

Leap forward and then slam down, dealing [42% - 59%] damage and Knocking Back surrounding enemies on impact.

War Cry

Bellow a mighty war cry, increasing your damage dealt by x [15% - 21%] for 6 seconds, and Nearby allies for 3 seconds.

Death Blow

Attempt a killing strike, dealing [120% - 168%] damage to enemies in front of you. If this kills an enemy, its Cooldown is reset.

Rupture

Skewer enemies in front of you, dealing 13% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.

Steel Grasp

Thow out a trio of chains that deal [23% - 32%] damage and Pull In enemies.

Mighty Throw

Hurl your weapon, dealing [80% - 104%] damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals Weapon damage every second for 4 seconds.

Call of the Ancients

Call upon 3 Ancients to aid you in battle for 6 seconds.
- Korlic leaps at enemies, dealing [110% - 154%] damage and swings his weapons in a frenzy, dealing [40% - 56%] damage per hit.
- Talic spins in a whirlwind rapidly attacking enemies for [80% - 112%] damage.
- Madawc upheaves the ground, dealing [200% - 280%] damage.

Iron Maelstrom

Activate three times to attach chains to each of your weapons and perform an attack:
- First your Two-Handed Bludgeoning weapon slams into the ground, dealing [60% - 84%] damage and Stunning enemies for 2 seconds.
- Next, your Two-Handed Slashing weapon swiped in front of you, dealing [20% - 28%] damage and inflicting [120% - 168%] Bleeding damage over 5 seconds.
- Finally, your Dual Wield weapons swing around you, dealing [33% - 46%] damage per hit.

Wrath of the Berserker

Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.

Aggressive Resistance

Gain [4% - 12%] Damage Reduction while Berserking.

Battle Fervor

When a Brawling Skill damages at least one enemy, gain Berserking for [1 - 3] seconds.

Booming Voice

Your Shout Skill effect durations are increased by x [8% - 24%] .

Brute Force

Your Overpowers deal x [8% - 24%] increased damage when using a Two-Handed weapon.

Concussion

Lucky Hit: Skills using Bludgeoning weapons have up to a [10% - 30%] chance to Stun enemies for 2 seconds, or up to a [15% - 45%] chance when using a Two-Handed Bludgeoning weapon.

Counteroffensive

While you have Fortify for over 50% of your Maximum Life, you deal x [4% - 12%] increased damage.

Cut to the Bone

Your Bleeding effects deal x [5% - 15%] increased damage to Vulnerable enemies.

Defensive Stance

Increase the Damage Reduction gained while you are Fortified by an additional [2% - 6%] .

Duelist

Attack Speed is increased by + [3% - 9%] while using One-Handed weapons.

Endless Fury

Basic Skills generate x [12% - 36%] more Fury.

Expose Vulnerability

Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for [1 - 3] second.

Furious Impulse

Each time you swap weapons, gain [2 - 6] Fury.

Gushing Wounds

When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by x70%, and also increased by +100% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds.

Guttural Yell

Your Shout Skills cause enemies to deal [4% - 12%] less damage for 5 seconds.

Hamstring

Your Bleeding effects have a [15% - 45%] chance to Slow Healthy and Injured enemies by 70% each time they deal damage.

Heavy Handed

While using Two-Handed weapons you deal x [5% - 15%] increased Critical Strike Damage.

Imposing Presence

Gain x [5% - 15%] additional Maximum Life.

Invigorating Fury

Heal for [3% - 9%] of your Maximum Life for each 100 Fury spent.

Martial Vigor

Damage Reduction against Elites is increased by [6% - 18%] .

No Mercy

You have + [3% - 9%] increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.

Outburst

Gain [X] Thorns. Also gain [X] Thorns for each 20 bonus Maximum Life you have.

Pit Fighter

You deal x [3% - 9%] increased damage to Close enemies and gain [2% - 6%] Distant Damage Reduction.

Pressure Point

Lucky Hit: Your Core and Weapon Mastery skills have up to a [10% - 30%] chance to make enemies Vulnerable for 2 seconds.

Prolific Fury

While Berserking, Fury Generation is increased by x [6% - 18%] .

Quick Impulses

Reduce the duration of Control Impairing Effects by [6% - 18%] .

Raid Leader

Your Shouts also Heal allies for [1% - 3%] of their Maximum Life per second.

Slaying Strike

You deal x [5% - 15%] increased damage against Injured enemies.

Swiftness

Movement Speed is increased by + [4% - 12%] .

Tempered Fury

Increase your Maximum Fury by [3 - 9] .

Thick Skin

Each time you take direct damage gain [0.6% - 1.8%] Maximum Life as Fortify.

Tough as Nails

Increase your Thorns by + [3% - 9%] . When enemies hit you, they take an additional 15% of your Thorns as Bleeding damage over 5 seconds.

Unbridled Rage

Core Skills deal x45% increased damage, but cost x100% more Fury.

Unconstrained

Berserking's damage bonus is increased to x60%. While below 65% Life, you are always Berserk and gain a x30% Physical Damage Reduction bonus.

Walking Arsenal

Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x8% increased damage for 10 seconds. While all three damage bonuses are active, you gain an additional x10% increased damage and Attack Speed.

Wallop

Your Skills using Bludgeoning weapons deal x [5% - 15%] increased damage if the enemy is Stunned or Vulnerable.

Barbed Carapace

For every 25 Fury you spend, you gain +10% Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as Physical damage to Close enemies every second.

Heavy Hitter

Your Ultimate Skills deal x [15% - 45%] more damage.

Irrepressible

Casting a Weapon Mastery Skill Fortifies you for [10% - 30%] of your Maximum Life.

Belligerence

Damaging an enemy with a Basic Skill increases your damage by x [3% - 9%] for 4 seconds.

Warpath

After Overpowering, you deal x [4% - 12%] increased damage for 4 seconds.

Landslide

Crush enemies between 4 pillars of earth, dealing up to [140% - 196%] damage.

Lightning Storm

Conjure a growing lightning storm that deals [74% - 104%] damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.

Pulverize

Shapeshift into a Werebear and slam the ground, dealing [92% - 129%] damage to surrounding enemies.

Shred

Shapeshift into a Werewolf and perform a trio of combo attacks:
- 1st Attack: Dash towards the target and deal [52% - 73%] damage.
- 2nd Attack: Deal [72% - 101%] damage.
- 3rd Attack: Perform a larger finishing move dealing [143% - 200%] damage.

Stone Burst

Gather stones beneath your enemies then detonate them dealing [120% - 152%] damage. Channeling deals 20% damage and increases the size of the affected area, up to a 400% increase after 01.0 seconds.

Tornado

Conjure a swirling tornado that deals [65% - 91%] damage.

Blood Howl

Shapeshift into a Werewolf and howl furiously, Healing you for [20% - 26.8%] of your Maximum Life.

Cyclone Armor

Passive: Powerful winds surround you, granting [15% - 20.3%] Non-Physical Damage Reduction. Active: The winds rapidly expand, Knocking Back enemies and dealing [30% - 42%] damage.

Debilitating Roar

Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 40% for 4 seconds.

Earthen Bulwark

Rock's surround you for 3 seconds, granting a Barrier that absorbs [45% - 63%] of your Maximum Life in damage.

Ravens

Passive: 1 Raven flies above you and periodically attacks your enemies for [43% - 61%] damage every 3 seconds. Active: The target area is swarmed with ravens, dealing [300% - 420%] damage over 6 seconds.

Poison Creeper

Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying [47% - 66%] Poisoning damage over 6 seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for [126% - 176%] damage over 2 seconds.

Wolves

Passive: Summon 2 wolf companions that bite enemies for [14% - 20%] damage. Active: Direct your wolves to focus an enemy, becoming Unstoppable, and leaping to them and striking for [200% - 280%] damage.

Boulder

Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing [70% - 98%] damage with each hit.

Hurricane

Form a hurricane around you that deals [346% - 484%] damage to surrounding enemies over 8 seconds.

Rabies

Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing [28% - 39%] damage and applying an additional [175% - 245%] Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets.

Trample

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing [75% - 105%] damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional [45% - 63%] damage and are Stunned for 3 seconds.

Cataclysm

A massive storm follows you for 10 seconds. Twisters Knock Back enemies dealing [46% - 64%] damage, and lightning strikes wildly dealing [115.% - 161%] damage.

Grizzly Rage

Shapeshift into a Dire Werebear for 10 seconds gaining x30% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds. Overpowering Bosses now extends the duration by 5 seconds.

Lacerate

Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to [560% - 784%] damage.

Petrify

Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.

Abundance

Basic Skills generate x [6% - 18%] more Spirit.

Ancestral Fortitude

Increases your Non-Physical Resistances by [5% - 15%] .

Bad Omen

Lucky Hit: Up to a [10% - 30%] chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.

Bestial Rampage

When Shapeshifting, Werebear grants x30% increases damage and Werewolf grants +20% Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.

Call of the Wild

Your Companion Skills deal [12% - 36%] bonus damage.

Charged Atmosphere

Every [14 - 8] seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.

Circle of Life

Nature Magic Skills that consume Spirit Heal you for [1% - 3%] of your Maximum Life.

Clarity

After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by [5% - 15%] , up to [15% - 45%] .

Crushing Earth

Earth Skills deal x [5% - 15%] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

Defensive Posture

Increases the amount of Fortify you gain from all sources by [5% - 15%] and you gain [3% - 9%] Damage Reduction while Fortified.

Defiance

Nature Magic Skills deal x [4% - 12%] increased damage to Elites.

Digitigrade Gait

You gain + [4% - 12%] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form.

Earthen Might

Lucky Hit: Damaging enemies with Earth Skills has up to a 10% chance to:
- Restore all of your Spirit
- Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
- 10% for Critical Strikes
- 10% if the target is Stunned, Immobilized, or Knocked Back

Electric Shock

Lucky Hit: Dealing Lightning damage to enemies has up to a [8% - 24%] chance to Immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by x [7% - 21%] instead.

Elemental Exposure

Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [1 - 3] seconds.

Endless Tempest

Increase the duration of Hurricane and Cataclysm by [5% - 15%] .

Envenom

You and your Companions gain [10% - 30%] bonus Critical Strike Damage against Poisoned enemies.

Heart of the Wild

Maximum Spirit is increased by [3 - 9] .

Heightened Senses

When Shapeshifting, Werebear grants [3% - 9%] Damage Reduction and Werewolf grants + [2% - 6%] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.

Iron Fur

You gain [4% - 12%] Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebearform.

Lupine Ferocity

Every 3rd Werewolf Skill hit Critically Strikes and deals x70% increased damage, increased to x140% against Injured enemies.

Mending

While in Werebear form, you receive [6% - 18%] additional Healing from all sources and gain [4% - 12%] increased Maximum Life.

Natural Disaster

Your Earth Skills deal x [4% - 12%] increased damage to Vulnerable enemies. Your Storm Skills deal x [4% - 12%] increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

Natural Fortitude

Shapeshifting Fortifies you for [2% - 6%] Maximum Life.

Nature's Fury

Casting an Earth Skill has a 35% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, these free Skills count as both Earth and Storm Skills.

Nature's Reach

Deal x [5% - 15%] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.

Nature's Resolve

[5% - 15%] chance when struck to Fortify you for 4% Maximum Life.

Neurotoxin

Poisoned enemies are slowed by [8% - 24%] .

One With Nature

Your Companion Skills each gain 1 additional companion and deal x60% increased damage. Gain the Passive Effect of Ravens, Wolves, and Poison Creeper.

Perfect Storm

Storm Skills that you cast grant 1 Spirit and deal x45% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.

Predatory Instinct

Critical Strike Chance against Close enemies is increased by + [2% - 6%] .

Provocation

When you remain in Werebear form for at least [20 - 12] seconds, your next non-Defensive Skill will Overpower.

Quickshift

Shapeshifting into a new animal form grants x [1% - 3%] increased damage, up to x [6% - 18%] . This bonus is lost after 3 seconds in Human form.

Resonance

Nature Magic Skills deal x [2% - 6%] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

Safeguard

Critical Strikes with Earth Skills Fortify you for [3% - 9%] Maximum Life.

Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x [4% - 12%] increased damage.

Thick Hide

Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for [10% - 30%] Maximum Life.

Toxic Claws

Critical Strikes with Werewolf Skills deal [12% - 36%] of their Base damage as Poisoning damage over 4 seconds.

Unrestrained

Reduce the duration of Control Impairing Effects by [5% - 15%] . Double this effect while you have Fortify for over 50% of your Maximum Life.

Ursine Strength

Gain x30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal x15% increased damage, and x45% increased Overpower damage.

Vigilance

You gain [7% - 21%] Damage Reduction for 6 seconds after using a Defensive Skill.

Wild Impulses

Your Core Skills cost x [3% - 9%] more Spirit but deal x [5% - 15%] increased damage.

Feral Aptitude

You deal x [3% - 9%] increased damage while Healthy and x [3% - 9%] increased damage while above 100% Movement Speed. These bonuses can stack.

Humanity

You deal x [5% - 15%] increased damage while in Human form.

Catastrophe

You deal x [5% - 15%] increased damage for 8 seconds after casting an Ultimate Skill.

Backlash

You deal x [4% - 12%] increased damage for 5 seconds after casting a Defensive Skill.

Blight

Unleash concentrated blight that deals [40% - 56%] damage and leaves behind a defiled area, dealing [135% - 189%] damage over 6 seconds.

Blood Lance

Throw a blood lance that lingers in an enemy for 3 seconds, dealing [80% - 112%] damage to the enemy and all other lanced enemies. Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

Blood Surge

Draw blood from enemies, dealing [20% - 28%] damage, and expel a blood nova, dealing [70% - 98%] damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.

Bone Spear

Conjure a bone spear from the ground, dealing [85% - 119%] damage and piercing through enemies.

Sever

A specter of you charges forward and attacks with its scythe for [110% - 154%] damage then returns to you and attacks again for [45% - 63%] damage.

Blood Mist

Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 2% damage to enemies and Heal for [0.5% - 0.7%] of your Maximum Life.

Bone Prison

Unearth a prison of bone with [X] Life that surrounds the target area for 6 seconds.

Bone Spirit

Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing [80% - 112%] damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone spirit.

Decrepify

Curse the target area. Enemies afflicted by Decrepify are Slowed by [40% - 51.1%] and deal [20% - 23.8%] less damage for 10 seconds.

Iron Maiden

Curse the target area. Enemies afflicted by Iron Maiden take [30% - 42%] damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.

Corpse Explosion

Detonate a Corpse, dealing [85% - 119%] damage to surrounding enemies.

Corpse Tendrils

Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing [20% - 28%] damage to them. Does not consume the Corpse.

Army of the Dead

Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing [90% - 110%] damage.

Blood Wave

Conjure a tidal wave of blood that deals [450% - 630%] damage and Knocks Back enemies.

Bone Storm

A swirling storm of bones appears around you and your Golem, dealing [180% - 252%] to surrounding enemies over 10 seconds.

Soulrift

For 8 seconds, you corrupt surrounding enemies, dealing [65% - 91%] damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds. You absorb 3 souls at a time from Bosses.

Raise Skeleton

You Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by 30% and healing them for 25% of their Maximum Life.

Golem

Passive: You are protected by a Golem with [X] Life that attacks for 77% damage. Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 70% of its Armor as Thorns for the duration. You become Unstoppable for 1.5 seconds. When your Golem dies, it respawns after 20 seconds.

Amplify Damage

You deal x [4% - 12%] increased damage to Cursed enemies.

Bonded in Essence

Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20% - 60%] of their Maximum Life.

Coalesced Blood

While Healthy your Blood Skills deal x [6% - 18%] increased damage.

Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal x [5% - 15%] increased damage for 5 seconds.

Crippling Darkness

Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for [1 - 3] seconds and deal [X] Shadow damage to them.

Death's Defense

Your Minions gain + [8% - 24%] increased Armor and + [8% - 24%] increased Resistance to All Elements.

Death's Embrace

Close enemies take x [2% - 6%] more damage from you and deal [4% - 12%] less damage to you.

Death's Approach

Gain + [5% - 15%] Movement Speed.

Drain Vitality

Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [2.5% - 7.5%] Maximum Life.

Evulsion

Your Bone Skills deal x [5% - 15%] increased Critical Strike Damage to Vulnerable enemies.

Fueled by Death

You deal x [3% - 9%] increased damage for 6 seconds after consuming a Corpse.

Gloom

When you damage enemies with Darkness Skills, they take x [2% - 6%] increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.

Golem Mastery

Increase the damage and Life of your Golem by x [25% - 75%] .

Grim Harvest

Consuming a Corpse generates [2 - 6] Essence.

Gruesome Mending

You receive + [10% - 30%] more Healing from all sources.

Hellbent Commander

While you control at least 7 Minions, your Minons deal x [10% - 30%] increased damage.

Hewed Flesh

Lucky Hit: Your damage has up to a [4% - 12%] chance to create a Corpse at the target‘s location. This chance is doubled against Bosses.

Imperfectly Balanced

Your Core Skills cost x [3% - 9%] more Essence, but deal x [5% - 15%] increased damage.

Inspiring Leader

While you are Healthy, you gain [4% - 12%] increased Critical Strike Chance and your Minions gain [6% - 18%] increased Critical Strike Chance.

Kalan's Edict

Your Minions gain +3% Attack Speed and deal x3% increased damage for each active Minion.

Memento Mori

Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20% - 60%] .

Necrotic Carapace

When a Corpse is formed from your Skills or your Minions, Fortify for [5% - 15%] Maximum Life.

Ossified Essence

Your Bone Skills deal x0.5% increased damage for each point of Essence you have above 50 upon cast.

Rapid Ossification

Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5 - 1.5] seconds.

Rathma's Vigor

After being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.

Reaper's Pursuit

Damaging enemies with Darkness Skills increases your Movement Speed by + [5% - 15%] for 3 seconds.

Serration

Your Bone Skills have a + [0.3% - 0.9%] increased Critical Strike Chance for each 30 Essence you have upon cast.

Shadowblight

Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 44% Shadow damage. Shadowblight's damage is increased by x100% of your Shadow Damage over Time bonus.

Skeletal Mage Mastery

Increase the damage and Life of your Skeletal Mages by x [20% - 60%] .

Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by x [15% - 45%] .

Spiked Armor

Gain [X] Thorns and x [5% - 15%] additional Armor.

Stand Alone

Increases Damage Reduction by [6% - 18%] when you have no minions. Each active minion reduces this bonus by 2%.

Terror

You deal x [3% - 9%] increased Shadow damage to enemies who are Slowed or Chilled, and x [3% - 9%] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow Damage dealt by your Minions.

Tides of Blood

Your Blood Skills deal x [5% - 15%] increased Overpower damage. This bonus is doubled while you are Healthy.

Transfusion

Lucky Hit: Blood Skills have up to a [3% - 9%] chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses.

Unliving Energy

Your maximum Essence is increased by [3 - 9] .

Necrotic Fortitude

Lucky Hit: Up to a [5% - 15%] chance to grant yourself a Barrier for 7% of your Maximum Life for 6 seconds.

Finality

You deal x [5% - 15%] increased damage for 8 seconds after casting an Ultimate Skill.

Titan's Fall

While Fortified you deal x [6% - 18%] increased damage to Elites.

Precision Decay

Your Lucky Hit chance is increased by + [5% - 15%] .

Affliction

Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are Afflicted, taking x15% increased damage from you and your Minions. Your Curse Skills deal 80% Shadow damage when applied to Afflicted enemies. This amount increases by x30% of your damage to Crowd Control, Vulnerable Damage, and Shadow Damage over Time bonuses combined.

Barrage

Unleash a barrage of 5 arrows that expands outwards, each dealing [22% - 31%] damage. Each arrows has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

Flurry

Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of [130% - 182%] damage to each.

Penetrating Shot

Fire an arrow that pierces through all enemies in a line, dealing [70% - 98%] damage, increased by x10% per enemy it pierces.

Rapid Fire

Rapidly fire 5 arrows, each dealing [33% - 46%] damage.

Twisting Blades

Impale an enemy with your blades, dealing [54% - 76%] damage and making them take x8% increased damage from you for 1.5 seconds. After 1.5 seconds, the blades return to you, piercing enemies for [86% - 121%] damage.

Concealment

Vanishes from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable and Unhindered, grants +30% Movement Speed, and Unhindered for its duration. Using an attack Skill during Concealment will break Concealment.

Dark Shroud

Surround yourself with up to 5 protective shadows. Gain [8% - 9.6%] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.

Poison Trap

Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying [540% - 756%] Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once.

Smoke Grenade

Throw a smoky concoction at enemies that deals [45% - 63%] damage and Dazes them for 4 seconds.

Caltrops

Leap backwards and throw caltrops on the ground, dealing [45% - 63%] damage and Slowing enemies by [50% - 62%] . Lasts 7 seconds.

Dance of Knives

Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing [58% - 73%] damage. You gain +20% Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.

Dash

Dash forward and slash enemies for [40% - 56%] damage. Any enemies hit are Slowed by 30% for 3 seconds.

Shadow Step

Become Unstoppable and quickly move through the shadows to stab your victim from behind for [80% - 112%] damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Cold Imbuement

Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [25% - 45%] per hit.

Poison Imbuement

Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100% - 140%] of their Base damage as additional Poisoning damage over 6 seconds.

Shadow Imbuement

Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [40% - 56%] damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal [40% - 56%] damage to only that enemy.

Death Trap

Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of [250% - 350%] damage to each enemy in the area. If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.

Rain of Arrows

Arrows rain down over a large area 2 times, each wave dealing [50 - 41] damage. Rain of Arrows' first wave Knocks Down enemies for 3 seconds.

Shadow Clone

Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60% - 84%] of your damage.

Adrenaline Rush

While moving, you gain x [7% - 21%] increased Energy Regeneration.

Aftermath

While an Ultimate Skill is on your Action Bar, you Heal for [0.5% - 1.5%] Maximum Life every second. After using an Ultimate, restore [25 - 75] Energy.

Agile

Using a Cooldown increases your Dodge Chance by [4% - 12%] for 3 seconds.

Alchemical Advantage

Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by [1% - 3%] for 8 seconds, up to 5%.

Alchemist's Fortune

Non-Physical damage you deal has a + [5% - 15%] increased Lucky Hit Chance.

Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to [10% - 30%] and you gain x [5% - 15%] increased Chill effect.

Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal increased damage equal to x15% of of your Damage vs Close bonus.

Unstable Elixirs

Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by x [6% - 18%] for 10 seconds.

Consuming Shadows

Each time you kill an enemy with Shadow damage, you generate [10 - 30] Energy.

Deadly Venom

You deal x [3% - 9%] increased Poisoning damage.

Debilitating Toxins

Poisoned enemies deal [5% - 15%] less damage.

Exploit

You deal x [6% - 18%] increased damage to Healthy and injured enemies.

Exposure

Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 25% chance to:
- Reduce the active Cooldowns of your Trap Skills by 20%
- Drop a cluster of exploding Stun Grenades that deal 40% of total Physical damage and Stun enemies for 1 second

Frigid Finesse

You deal x [5% - 15%] increased damage to Chilled enemies. This bonus increases to x [10% - 30%] against Frozen enemies.

Haste

While at or above 50% maximum Energy, gain + [5% - 15%] increased Movement Speed. While below 50% maximum Energy, gain + {value1} increased Attack Speed.

Impetus

After moving 15 meters, your next Core or Ultimate Skill deals x [8% - 24%] increased damage. While this damage bonus is ready, your Basic, Agility and Subterfuge Skills deal x [5% - 15%] increased damage.

Innervation

Lucky Hit: Up to a [10% - 30%] chance to gain 8 Energy.

Malice

You deal x [3% - 9%] increased damage to Vulnerable and x {value1} increased damage to Knocked Down enemies. These bonuses can apply simultaneously.

Mending Obscurity

When entering Stealth and every second while Stealthed, you Heal for [7% - 21%] Maximum Life.

Momentum

Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.
- For each stack of Momentum, you gain:
3% Damage Reduction 3% Maximum Energy x3% Energy Regeneration +3% Movement Speed x5% Increased Damage
- Maximum of 10 Stacks.

Precision

When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast. When you reach 4 stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by x15% of your Critical Strike Damage bonus.

Precision Imbuement

Imbued Skills gain + [3% - 9%] increased Critical Strike Chance.

Rapid Gambits

Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by [0.25 - 0.75] seconds when you Daze an enemy.

Reactive Defense

Gain [6% - 18%] Damage Reduction while inflicted with Control Impairing Effects.

Rugged

Gain [9% - 27%] Damage Reduction against Damage Over Time effects.

Second Wind

Every 100 Energy you spend grants [15% - 45%] of your Maximum Life as a Barrier for 3 seconds.

Shadow Crash

Lucky Hit: Shadow damage has up to a 10% chance to Stun for [0.5 - 1.5] seconds.

Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal for [1% - 3%] of your Maximum Life.

Sturdy

You gain [6% - 18%] Close Damage Reduction.

Stutter Step

Critically Striking an enemy grants + [5% - 15%] Movement Speed for 4 seconds.

Trap Mastery

When Pọison Trap or Death Trap activates, you gain + [4% - 12%] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Trick Attacks

Dazing or Stunning an enemy increases your Critical Strike Chance by + [2% - 6%] and Critical Strike Damage by x [2% - 6%] for 5 seconds, both up to [12% - 36%] %.

Victimize

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 80% damage of the same type to them and surrounding enemies. Victimize's damage is increased by x120% of your Vulnerable Damage Bonus.

Weapon Mastery

Gain a bonus based on the weapons used in your attack:
- Daggers: x [7% - 21%] increased damage to Healthy and Injured enemies.
- Swords: x [3% - 9%] increased damage.
- Bows: x [4% - 12%] increased damage to Vulnerable enemies.
- Crossbows: x [5% - 15%] increased Critical Strike Damage.

Target Practice

Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by + [3% - 9%] .

Balestra

Gain x [4% - 12%] increased damage for 4 seconds after using Evade.

Evasive

After Dodging an attack, gain [2% - 6%] Damage Reduction for 4 seconds.

Unto Dawn

Your Ultimate skills deal x [15% - 45%] increased damage.

Alchemical Admixture

Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement Skills by x40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus damage to Poison, Shadow, and Cold.

Chain Lightning

Unleash a stream of lightning that deals [43% - 60%] damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Chain Lightning forms automatically after spending 100 Mana.

Charged Bolts

Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing [45% - 63%] damage.
When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.

Fireball

Hurl an exploding ball offire, dealing [66% - 92%] damage to surrounding enemies.
When you kill an enemy, they explode in a Fireball for 50% of its damage.

Frozen Orb

Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of [52% - 73%] damage. Upon expiration, Frọzen Orb explodes, dealing [50% - 70%] damage and Chilling enemies for 9%.
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.

Ice Shards

Launch 5 shards that deal [36% - 50%] damage each. Deals x25% increased damage to Frozen enemies.
Ice Shards automatlcally conjure and fly towards Frozen enemies.

Incinerate

Channel a beam of fire, Burning enemies for [101% - 144%] damage per second. Damage per second increases over 2 seconds, up to [136% - 211%] . You gain 20% Damage Reduction while channeling.
Every 8 seconds, a serpent spawns and Incinerates enemies for 8 seconds.

Flame Shield

Engulf yourself in flames for [2 - 2.4] seconds, Burning surrounding enemies for [40% - 56%] damage per second. While Flame Shield is active, you are Immune.
Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

Frost Nova

Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.

Ice Armor

A Barrier of ice forms around you for 6 seconds, absorbing [56% - 78%] of your Maximum Life in damage.
Upon getting hit, you have a 5% chance apply Ice Armor.

Teleport

Transform into lightning, becoming Unstoppable and surging to the target location, dealing [35% - 49%] damage around you upon arrival.
Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable.

Familiar

Summon a Familiar of the element of your last cast Skill for 8 seconds. The Familiar chases enemies and periodically explodes, dealing [40% - 56%] of its element's damage in an area. You may have 6 Familiars summoned at a time.
Each time you summon a non-Familiar Conjuration, you have a 25% chance to spawn a Familiar of the same element.

Hydra

Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing [18% - 25%] damage. You may have up to 2 Hydras active at a time.
After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.

Ice Blades

Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for [23% - 32%] damage and have a 40% chance to make them Vulnerable for 2 seconds.
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.

Lightning Spear

Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing [16% - 22%] damage per hit. Critical Strikes apply Vulnerable for 3 seconds. Only 12 Lightning Spears can exist at one time. Any new ones created will destroy the oldest one.
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.

Blizzard

Summon a frigid blizzard that deals [210% - 294%] damage and continually Chills enemies for 18% over 8 seconds.
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.

Firewall

Create a wall of flames that Burns enemies for [230% - 322%] damage over 8 seconds.
Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.

Meteor

Summon a meteor that strikes the target location, dealing [96% - 134%] damage and Burning the ground for [35% - 49%] damage over 3 seconds.
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.

Ball Lightning

Discharge a ball of lightning that slowly moves forward, continually zapping enemies for [24% - 33%] damage.
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.

Deep Freeze

Encase yourself in ice, becoming Immune for 4 seconds, continually dealing [25% - 35%] damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals [100% - 140%] additional damage. Casting Deep Freeze again ends the effect early.

Inferno

Summon a fiery serpent that continually constricts the target area, Burning enemies for [X] damage over 8 seconds.

Unstable Currents

Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is unleashed.

Align the Elements

You gain [3% - 9%] Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage.

Avalanche

Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frọzen Orb, or Blizzard consume no Mana and deal x60% increased damage. Chance is doubled against Vulnerable enemies.

Cold Front

While you have a Barrier active, you apply [8% - 24%] more Chill.

Combustion

Your Burning effects deal x60% increased damage, and an additional x4% per unique source of Burning you have applied to the enemy.

Conduction

Critical Strikes with Shock Skills increase your Movement Speed by + [4% - 12%] for 4 seconds.

Conjuration Mastery

Gain a stacking bonus for each active Conjuration, up to 30 stacks: [1% - 3%] Damage [1% - 3%] Movement Speed [2% - 6%] Mana Regeneration

Convulsions

Lucky Hit: Shock Skills have up to a [7% - 21%] chance to Stun enemies for 3 seconds.

Coursing Currents

Hitting enemies with Shock Skills increases your Critical Strike Chance by [1% - 3%] . Resets upon getting a Critical Strike.

Crippling Flames

Lucky Hit: Your Pyromancy Skills have up to a [7% - 21%] chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.

Devastation

Your Maximum Mana is increased by [3 - 9] .

Devouring Blaze

You deal x [7% - 21%] increased Critical Strike Damage against Burning enemies. If they are also Crowd Controlled, this bonus is increased to x [10% - 30%] .

Electrocution

Enemies deal [6% - 18%] less damage for 5 seconds after being Critically Struck by your Shock Skills.

Elemental Attunement

Lucky Hit: Critical Strikes have up to a [7% - 21%] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.

Elemental Dominance

Your Core Skills deal x [4% - 12%] increased damage when cast above 50 Mana.

Endless Pyre

You deal x [6% - 18%] increased Burning damage. This bonus is increased to x [25% - 75%] to enemies while they are affected by more Damage Over Time than their total Life.

Esu's Ferocity

Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +10% against enemies below 50% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.

Fiery Surge

Killing a Burning enemy increases your Mana Regeneration by [15% - 45%] for 3 seconds.

Frigid Breeze

Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate [5 - 15] Mana.

Glass Cannon

You deal x [6% - 18%] increased damage, but take x [2% - 6%] more damage.

Hoarfrost

You deal x [3% - 9%] increased damage to Chilled enemies, and x [6% - 18%] increased damage to Frozen enemies.

Icy Touch

You deal [4% - 12%] increased Cold damage to Vulnerable enemies.

Icy Veil

Your Barriers have a [8% - 24%] increased duration.

Inner Flames

Your Pyromancy Skills deal x [4% - 12%] increased damage while you are Healthy.

Invigorating Conduit

Upon absorbing Crackling Energy, you gain [4 - 12] Mana.

Mana Shield

Everytime you spend 100 Mana, you gain [10% - 30%] Damage Reduction for 5 seconds.

Overflowing Energy

Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites.

Permafrost

Frost Skills deal x [5% - 15%] increased damage to Elites.

Potent Warding

Casting a Skill grants + [3% - 9%] All Resistance and + [2% - 6%] Maximum Resistance to that Skill's element for 9 seconds.

Precision Magic

Your Lucky Hit Chance is increased by + [5% - 15%] .

Protection

Using a Cooldown grants [10% - 30%] of your Maximum Life as a Barrier for 3 seconds.

Shatter

After Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen.

Shocking Impact

Every time you Stun an enemy, you deal [50% - 150%] Lightning damage to them.

Snap Freeze

Lucky Hit: Frost Skills have up to a [7% - 21%] chance to instantly Freeze.

Soulfire

Your Pyromancy Skills cost [4% - 12%] less Mana and deal [2% - 6%] increased damage. Double these bonuses after standing still for 2 seconds.

Static Discharge

Lucky Hit: Critical Strikes with Shock Skills have up to a [6% - 18%] chance to form a Crackling Energy.

Vyr's Mastery

When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged: Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.

Warmth

Every 1 second, you Heal for [1% - 3%] of your Maximum Life for each Nearby Burning enemy. Healing increased to [4% - 12%] from Bosses.

Evocation

Gain [4% - 12%] Cooldown Reduction.

Energy Focus

You generate a 6 second Barrier for [0.5% - 1.5%] of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.

Dampen Layer

You gain [2% - 6%] Damage Reduction while you have an active Barrier.

Elemental Synergies

Your Frost, Shock, and Pyromancy damage is increased by x [1% - 3%] for each skill you have equipped of that type.

Enlightenment

Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks, you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. Can only occur every 0.2 seconds.
- While Enlightened, your Bonus Damage with Fire, Lightning and Cold are equal to them combined and you gain:
x25% increased damage +45% Mana Regeneration +20% Attack Speed

Skeletal Warriors

Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.
- You can raise one additional Skirmisher Warrior.
- Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage.
- Your Critical Strike Chance is increased by +10%, but you can no longer raise Skeletal Warriors.
Durable shield-bearers with 15% increased Life.
- Every 6 seconds your Skeletal Defenders Taunt enemies.
- Skeletal Defenders take 99% reduced damage.
- You gain +25% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.
- Reaper's wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
- Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.
- You deal x20% increased Shadow Damage, but you can no longer raise Skeletal Warriors.

Skeletal Mages

Shadow Mages wield power from the beyond firing piercing shadow bolts.
- You deal x3% increased damage for each active Shadow Mage.
- Shadow Mages fire an additional shadow bolt every 3 attacks.
- Your Essence Generation is increased by x20% and your maximum Essence is increased by 20, but you can no longer raise Skeletal Mages.
Cold Mages attacks will chill enemies eventually freezing them in their tracks.
- Each time your Cold Mages damage enemies with their primary attack, you gain 3 Essence.
- Cold Mages' attacks apply Vulnerable for 4 seconds.
- You deal x20% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.
- Every 6th attack, your Bone Mages cast Bone Splinters or Bone Spear if it is on your Action Bar.
- Each time a Bone Mage dies, they leave behind a Corpse. Their attacks Fortify you for 3% of your Maximum Life.
- Your Overpower damage is increased by x30%, but you can no longer raise Skeletal Mages.

Golems

A horrid protector that taunts enemies, forcing them to attack the Golem.
- Activating your Golem's ability causes it to shed 5 corpses.
- When your Bone Golem takes damage, it unleashes Bone Spikes dealing 154% damage and makes enemies Vulnerable for 4 seconds. This effect can only happen once every 3 seconds.
- You gain +15% increased Attack Speed, but you lose the ability to summon a Golem.
Drains Life from nearby enemies to heal and bolster itself.
- Your Blood Golem absorbs 30% of damage you would take.
- When Blood Golem heals itself with its active ability, you are healed for 5% of your Maximum Life for each enemy drained. While your Blood Golem is Healthy, they gain 25% Damage Reduction and x50% increased damage.
- Your Maximum Life is increased by 20%, but you lose the ability to summon a Golem.
An amalgamation of steel that slams the ground and Stuns enemies.
- Every 2nd Iron Golem attack causes a shockwave, dealing 154% damage to the primary enemy and to enemies behind them.
- Your Iron Golem's slam attack also pull in enemies.
- You deal x35% increased Critical Strike Damage, but you lose the ability to summon a Golem.

Combo Points

Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.

Inner Sight

Attack marked enemies to fill up your Inner Sight gauge. When full, gain unlimited Energy and +25% Critical Strike Chance for 4 seconds.

Preparation

Spend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 10 seconds.

One-Handed Axe Expertise

+ [10.0%] increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes. Rank 10: Lucky Hit: Critical Strikes have up to a 55% chance to grant x6% increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.

One-Handed Mace Expertise

x [10%] increased damage to Stunned enemies. Double this amount when using two Maces. Rank 10: Lucky Hit: Up to a 10% chance to gain Berserking for 1.5 seconds when you hit a Stunned enemy. Double this chance when using two Maces.

One-Handed Sword Expertise

Lucky Hit: Up to a [10%] chance to gain 5 Fury when hitting a Crowd Controlled enemy. Double this chance when using two Swords. Rank 10: Killing a Crowd Controlled enemy grants +15% increased Attack Speed for 3 seconds. Double this amount for kills with two Swords.

Two-Handed Axe Expertise

x [10.0%] increased damage to Vulnerable enemies. Rank 10: +10% increased Critical Strike Chance against Vulnerable enemies.

Polearm Expertise

x [15%] increased Lucky Hit Chance. Rank 10: You deal x15% increased damage while Healthy.

Two-Handed Sword Expertise

+ [20%] of direct damage you deal is inflicted as Bleeding damage over 5 seconds. Rank 10: You deal x30% increased Bleeding damage for 5 seconds after killing an enemy.

Two-Handed Mace Expertise

Lucky Hit: Up to a [10%] chance to gain 5 Fury when hitting an enemy. Double the amount of Fury gained while Berserking. Rank 10: You deal x15% increased Critical Strike damage while Berserking.

Prickleskin

Gain [X] Thorns.

Gift of the Stag

Gain 40 Maximum Spirit.

Wariness

Take 15% reduced damage from Elites.

Advantageous Beast

Gain +15% Movement Speed and 15% Impairment Reduction.

Scythe Talons

Gain +10% increased Critical Strike Chance.

Iron Feather

Gain x20% Maximum Life.

Swooping Attacks

Gain +15% Attack Speed.

Avian Wrath

Gain x30% Critical Strike Damage.

Obsidian Slam

Every 10th kill will cause your next Earth Skill to Overpower

Overload

Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 100% Lightning damage to surrounding enemies.

Masochistic

Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 5% Maximum Life.

Calm Before the Storm

Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

Packleader

Lucky Hit: Critical Strikes have up to a 25% chance to reset the Cooldowns of your Companion Skills.

Energize

Lucky Hit: Dealing damage has up to a 15% chance to restore 30 Spirit.

Bolster

Fortify for 50% of your Maximum Life when you use a Defensive Skill.

Calamity

Extend the duration of Ultimate Skills by 25%.

Crushing Hand

Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal [40% - 56%] damage.

Quill Volley

Hurl 5 feathers that pierce through enemies, each dealing [26% - 36%] damage.

Rake

Conjure claws that rake through enemies in front of you, dealing [30% - 42%] damage before exploding for an additional [45% - 63%] damage.

Stinger

Strike a small area, dealing [70% - 98%] damage to enemies within as well as all surrounding Poisoned enemies.

Follow Through

Your Basic Skills deal x [2% - 6%] increased damage, doubled to x [4% - 12%] for 3rd casts.

Vigorous

Casting a Core Skill increases all Vigor Generation by x [5% - 15%] for 3 seconds.

Balanced Exertion

Your Core Skills cost x [3% - 9%] more Vigor, but deal x [5% - 15%] increased damage.

Velocity

If you have dealt damage in the last 5 seconds and are moving, generate [1 - 3] Vigor per second.

Vortex

Creates a cyclone that Pulls enemies inward followed by a crushing downdraft that deals [35% - 49%] damage to them.

Soar

Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing [50% - 70%] damage.

Mirage

Gain +20% increased Dodge Chance during Evade. Whenever you Dodge, you gain + [5% - 15%] Critical Strike Chance for 3 seconds.

Unrestrained Power

You deal x [4% - 12%] increased damage while Unhindered or Unstoppable.

Swift

Your Mobility Skill Cooldowns are reduced up to [1 - 3] seconds based on how far you travel with them.

Ravager

Passive: Minimum Ferocity increased by [2 - 3] . Active: Unleash a savage roar, causing each of your attacks to trigger an additional [40% - 56%] damage strike per enemy over 6 seconds.

Toxic Skin

Passive: Enemies that attack you are Poisoned for [30% - 42%] damage over [3 - 5] seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for [5 - 7] seconds.

Focal Point

Gain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for 5 seconds:
- Glaive: + [5% - 15%] Bonus Lucky Hit Chance
- Quarterstaff: + [3% - 9%] Blocked Damage Reduction
- Polearm: + [10% - 30%] Lucky Hit Chance to make enemies Vulnerable

Apex

You deal x [3% - 9%] increased Vulnerable damage. Double this bonus vs Elite enemies.

Diminishment

Vulnerable enemies deal [5% - 15%] less damage to you.

Endurance

Casting a Defensive Skill grants [5 - 15] Vigor.

Perseverance

Gain [0.5% - 1.5%] additional Damage Reduction per stack of Resolve.

Fueled

Gain increased Life On Kill equal to [5% - 15%] of your Maximum Life while you have at least 4 stacks of Ferocity.

Armored Hide

Passive: Gain [1 - 2] Resolve every 5 seconds. Active: Encase yourself, becoming Unstoppable and gaining +100% Block Chance for [3 - 4.2] seconds.

Concussive Stomp

Stomp in front of you, releasing a shockwave that deals [30% - 36%] damage and Knocks Down enemies for [3 - 4.2] seconds.

Counterattack

Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for [80% - 112%] damage when you Dodge their attacks. Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.

Scourge

Call forth a wave of insects that bite enemies, Fearing and Slowing them by 50% for 3 seconds while applying [100% - 140%] Poisoning damage over 6 seconds.

Antivenom

You gain + [15% - 45%] increased Poison Resistance and your Maximum Poison Resistance is increased by + [3% - 9%] .

Nourishment

Your Healing is increased by +20%. Whenever you Heal, your Poisoning Damage is increased by x [3% - 9%] for 3 seconds.

Patient Guard

Gain +10% Block Chance. After standing still for 0.5 seconds, you gain + [3% - 9%] Block Damage Reduction until you next move.

Bastion

Gain [X] Thorns. While you have a Barrier your Thorns are increased by x20%.

Auspicious

You accumulate [1% - 3%] of your Maximum Life as a Barrier every second, up to [10% - 30%] . Taking damage prevents additional accumulation for 5 seconds.

Resilient

Casting a Gorilla Skill grants x [5% - 15%] increased Maximum Life for 10 seconds.

Dominant

Gorilla Skills deal x [5% - 15%] increased damage to Knocked Down enemies and their first hits have a 5% chance to Execute Non-Bosses.

Payback

Smash enemies in front of you, dealing [125% - 175%] damage. When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 seconds.

Brilliance

Your Eagle Skill damage is increased by x [3% - 9%] of your Movement Speed bonus.

Acceleration

Casting an Eagle Skill grants + [5% - 15%] increased Movement Speed for 4 seconds. After you Evade your next Eagle Skill deals x [10% - 30%] increased damage.

Razor Wings

Whirl out a cluster of razor sharp spirit feathers that rebound back, dealing [50% - 70%] damage each way.

Rushing Claw

Slash a short distance through an enemy, striking all enemies along the way twice for a total of [50% - 70%] damage.

Potent

Hitting enemies with Jaguar Skills increases the damage they take from you by x [0.1% - 0.3%] up to x [10% - 30%] .

Furnace

Jaguar Skills deal x [0.5% - 1.5%] increased Critical Strike Damage per stack of Ferocity.

Touch of Death

Strike an enemy and infect them, dealing 5% damage and applying [300% - 420%] Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing [10% - 14%] damage per hit. You can have up to 3 swarms active at once.

Ravenous

Your Centipede Skills deal x [2.5% - 7.5%] increased damage. Double this bonus vs Healthy enemies.

Oppressive

Your Centipede Skills deal x [4% - 12%] increased damage to Crowd Controlled enemies and gain +30% increased Crowd Control Durations.

Vehemence

Your Potency Skills deal x [10% - 30%] increased damage, but have [5% - 15%] increased Cooldowns.

The Protector

The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for [80% - 112%] damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.

The Seeker

The Eagle Spirit swoops down and deals [35% - 49%] damage. After a short delay it blasts off dealing [300% - 420%] damage.

The Hunter

Bound across the battlefield with the Jaguar Spirit, dealing [50% - 70%] damage upon landing and the rapidily slashing enemies in the area for [200% - 280%] total damage over 7 strikes.

The Devourer

The Centipede Spirit emerges, blasting enemies in a line for [140% - 196%] damage and spitting at others for [40% - 56%] damage. Lasts for 15 seconds.

Resolution

Casting an Ultimate Skill grants x [5% - 15%] increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy.

Spiritual Attunement

Your maximum Vigor is increased by [10 - 30] while you have an Ultimate Skill equipped.

Supremacy

Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by x [1% - 3%] , up to x [10% - 30%] . When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second.

Initiative

Casting an Ultimate Skill makes you Unstoppable for [2 - 6] seconds.

Intricacy

Upon casting an Ultimate Skill, the last Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to [1 - 3] time in the next 5 seconds.

Sustenance

Hitting enemies with Ultimate Skills Heals you for [2% - 6%] of your Maximum Life.

Vital Strikes

You deal x45% increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them:
- Heals you for 2% of your Maximum Life
- Generates 5 Vigor
- Removes the Vulnerable effect

Adaptive Stances

The Base Spirit of a Skill cast grants:
- Eagle: +30% Movement Speed
- Gorilla: 30% Damage Reduction
- Jaguar: +30% Attack Speed
- Centipede: 3% Life per Second
Casting a Skill of a different Base Spirit:
- Swaps to the new bonus
- Increases Core Stats by +50% for 5 seconds

Prodigy's Tempo

Every 3rd consecutive cast of the same Basic Skill increases all purchased Skills' Ranks by 2 for 5 seconds. Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by 10%, increased by 2% for each of their Skill Ranks.

Noxious Resonance

Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 100% of the total Poisoning instantly to them and 20% of it to surrounding enemies before removing the Poisoning effect from the primary target. Damage increased by x30% of your Critical Strike Damage bonus.

Eagle

Casting an Eagle Skill grants 4 seconds of the Storm Feathers Movement Speed bonus. When you Evade, fling up to 8 Storm Feathers for every remaining second, each dealing 125% Lightning damage and making targets Vulnerable for 5 seconds. All Skills are now also Eagle Skills.
For every 4 meters you move, your Critical Strike Chance increases by +4%. This bonus is reset 2 seconds after you Critically Strike.

Jaguar

Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash an additional strike dealing 15% of the damage you have dealt to them in the last 0.5 seconds. All Skills are now also Jaguar Skills.
Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.

Gorilla

Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 5% of Maximum Life, up to 30%, for 3 seconds. All Skills are now also Gorilla Skills.
Maximum Resolve inscreased by 2. When you have at least 5 stacks of Resolve, you are Unstoppable.

Centipede

Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
Heal for 1% of your Maximum Life for every Nearby enemy you've Poisoned in the last 3 seconds, up to 5%.

Skill Cast

Cast when the player casts any skill in combat.

Injured

Cast when the player becomes Injured.

Control Impaired

Cast when the player is hit with a Control Impairing Effect.

Valiance

When you would be damaged for at least 15% of your current Life at once, Raheir comes to your aid to negate the damage, Knock Down Close enemies for 2 seconds, and grant you Unstoppable for 0.5 seconds.

Shield Charge

Raheir rushes forward aggressively, dealing 110% Physical damage and Taunting nearby enemies for 4 seconds. Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.

Ground Slam

Raheir brutalizes the ground, dealing 160% Physical damage and Slowing enemies by 30% for 6 seconds. Targets in the center of the slam are Slowed by 60% instead. Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.

Raheir's Guard

Raheir grants you +15% Armor.

Vanguard

Raheir Slows surrounding enemies by 40%.

Raheir's Aegis

Raheir grants you 15% Resistance to All Elements.

Draw Fire

When you use a Healing Potion, Raheir Taunts enemies around him for 4 seconds. Can only occur once every 20 seconds.

Provoke

Raheir Taunts enemies around you for 5 seconds. You gain 5% Damage Reduction for each target, up to 20%.

Crater

Raheir strikes the ground 3 times, each burst dealing 30% Physical damage and Pulling In enemies. The final burst additionally deals 40% more Physical damage and Stuns enemies for 2 seconds.

Bastion-v2

Raheir takes a protective position for 5 seconds, redirecting 90% of the damage that would be dealt to surrounding allies to himself for 5 seconds. Bastion's initial cast also grants surrounding allies Unstoppable for 1 second.

Shield Throw

Raheir throws his shield, dealing 225% Physical damage and Taunting enemies for 3 seconds. The shield bounces up to 3 times and cannot bounce to the same target twice.

Mocking Lure

You deal x15% increased damage to enemies Taunted by Raheir.

Iron Wolf's Ward

When Raheir's Valiance is triggered, he Knocks Back Close enemies and Taunts Distant enemies for 4 seconds. Raheir's Valiance Cooldown is reduced by 25%.

Iron Wolf's Call

When Raheir's Valiance is triggered, your next 4 Core Skills within 10 seconds deal x25% increased damage and cost no Resource. Raheir's Valiance Cooldown is reduced by 25%.

Sundering Shield

Raheir's final Crater burst inflicts Vulnerable on enemies for 4 seconds.

Inspiration

Enemies affected by Raheir's Ground Slam take x15% increased damage. Allies affected by Raheir's Bastion deal x25% increased damage.

Iron Wolf's Virtue

When Raheir's Valiance is triggered, he Heals you for 25% of your Maximum Life. Raheir's Valiance Cooldown is reduced by 25%.

Iron Wolf's Arrival

When Raheir's Valiance is triggered, he also casts Ground Slam and Shield Throw. Raheir's Valiance's Cooldown is reduced by 25%.

Consecrated Shield

Raheir's Shield Throw Consecrates enemies for 6 seconds. Directly damaging a Consecrated enemy Heals you for 6% of your Maximum Life, once per target.

Massacre

You and Varyana stack Massacre together on kills. Certain stack thresholds grant Movement Speed:
- 10 Stacks: +5% Movement Speed
- 25 Stacks +10% Movement Speed
- 50 Stacks +15% Movement Speed
- 100 Stacks: +20% Movement Speed
Massacre resets after 7 seconds of not killing an enemy.

Cleave

Varyana swings two axes in an arc in front of her, dealing 60% Physical damage and 24% Bleeding damage over 4 seconds. Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.

Shockwave

Varyana slams the ground for a brutal shockwave in front of her, dealing 80% Physical damage and Knocking Down enemies for 2 seconds. Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.

Hysteria

You gain +1% Attack Speed for 5 seconds whenever Varyana damages an enemy, up to +10%.

Recklessness

Varyana's Cleave inflicts Vulnerable on enemies for 3 seconds.

Crushing Force

When Varyana deals damage to an enemy, she has a 30% chance to Knock them Down for 2 seconds.

Reprisal

If you become Crowd Controlled, Varyana leaps towards the enemy that inflicted it, dealing 128% Physical damage and Knocking Down surrounding enemies for 2 seconds on impact. This can only occur once every 12 seconds.

Bloodthirst

Varyana enters Bloodthirst, gaining +30% Attack Speed, +200% Movement Speed, and Unstoppable for 7 seconds. Varyana's Bloodthirst grants +10% Attack Speed to you for the same duration.

Whirlwind-v2

Varyana spins violently in a line, repeatedly dealing 65% Physical damage and 30% Bleeding damage over 5 seconds.

Earth Breaker

Varyana crushes the ground with her mace, leaving a tremor that deals 180% Physical damage over 3 seconds and Knocks enemies Down repeatedly.

Ancient Harpoons

Varyana launches three harpoons ahead of her, piercing enemies for 140% Physical damage. She then rips them back, Pulling In and Stunning enemies for 2 seconds.

Intimidated

While Varyana has Bloodthirst, enemies around her deal 10% reduced damage.

Bloodlust

Varyana's Bloodthirst further increases your Attack Speed by +5%.

No Escape

Varyana's Whirlwind Pulls In enemies every 1.5 seconds and gains 60% Size.

Taste of Flesh

When you or Varyana deal direct damage to an enemy inflicted with any of her Bleeding effects, you Heal for 1% of your Maximum Life.

Rampage

You deal x15% increased damage to enemies afflicted by any of Varyana's Crowd Control effects.

Dismembering

Enemies damaged by Varyana's Earth Breaker are left exposed, causing your next hit against them within 3 seconds to be a guaranteed Overpower. This may only occur on the same target once every 5 seconds.

Annihilator

Varyana's Ancient Harpoons additionally Slow enemies by 40% for 3 seconds. During this time, you gain x30% Lucky Hit Chance against those targets.

Iron Grip

Varyana's Ancient Harpoons travel 33% farther and reduce enemies' Impairment Resistance by 50% for 5 seconds.

Blasphemous Fate

Aldkin occasionally loses control of his curse, transforming into a ferocious demon for 22 seconds. This grants Aldkin powerful new abilities, but the unleashed evil curses you for its duration. Curse of Darkness: You and nearby enemies become Vulnerable. Curse of Flames: Your direct damage Burns enemies for 30% damage over 3 seconds, but you lose 10% of your Maximum Resource per second. Aldkin's curse and demon form are determined by his Mercenary Core Skill.

Haunt

Aldkin emits 3 ghostly souls at enemies, each Haunting their victims and dealing 90% Shadow damage over 10 seconds. If a target dies while being Haunted, its soul jumps to another target. Aldkin's Mercenary Core Skill alters his Fate and Basic Attack.

Flame Surge

Aldkin channels a cone of flame for 4 seconds, repeatedly dealing 80% Fire damage. Aldkin's Mercenary Core Skill alters his Fate and Basic Attack.

Terrify

Hits of Aldkin's Haunt have a 30% chance to inflict Vulnerable on enemies for 4 seconds.

Exhaustion

Aldkin's Shadow damage has a 5% chance to Daze enemies for 2 seconds.

Covered in Ash

Hits of Aldkin's Flame Surge Slows enemies by 20% and deal an additional 60% Burning damage over 3 seconds.

Raging Violence

Allies gain +15% Critical Strike Chance against enemies affected by Flame Surge.

Field of Languish

Aldkin desiccates an area for 6 seconds, Slowing enemies within by 40% and reducing their damage dealt by 20%.

Chain of Souls

Aldkin chains up to 10 enemies to himself, Tethering to them and dealing 84% Shadow damage over 3 seconds. When the chains expire, they deal 35% Shadow damage and Stun their victims for 2.5 seconds.

Storm of Fire

Aldkin rains a Fire Storm down from the sky that deals 300% Fire damage on impact and remains on the ground for 10 seconds. Every second, the Fire Storm Burns enemies within for 55% damage over 3 seconds. Enemies hit by Fire Storm's impact or aftershocks have a 30% chance to be Stunned for 1 second.

Wave of Flame

Aldkin conjures a mass of flames forward, repeatedly dealing 300% Fire damage, Knocking Back enemies, and destroying small missiles.

Paranoia

Languishing enemies take x15% increased damage from you. Lucky Hit: Attacks against Languishing enemies have up to a 20% chance to Daze them for 1 second.

Condemned

You instantly kill Languishing enemies with less than 40% Life. Does not work on Elites.

Amplified Suffering

Damaging a Soul Chained enemy detonates the chain early, dealing 50% Shadow damage around them.

Shared Pain

Aldkin's Chain of Souls Cooldown is reduced by 2 seconds when a chained target dies.

Eradication

Enemies killed within Aldkin's Fire Storm explode for 120% Fire damage.

Ember's Gift

You restore 33% of your Primary Resource per second while inside Aldkin's Fire Storm.

Burning Chaos

Aldkin's Wave of Flame Cooldown resets when you cast an Ultimate Skill.

Raging Havoc

Enemies damaged by Aldkin's Wave of Flame take x15% increased Damage Over Time for 4 seconds.

Wire Trap

Subo places a concussive trap that arms after 0.8 seconds. When an enemy moves within range, it explodes for 80% Physical damage and Stuns enemies for 2 seconds. Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.

Molotov

Subo tosses an incendiary at an enemy, dealing 10% Physical damage and Stunning them for 1 second before exploding into flames. For the next 5 seconds, enemies within the area repeatedly take 36% Burning damage over 3 seconds. Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.

Piercing Arrows

Subo's Heavy Shot now pierces through enemies.

Ready At Hand

Direct damage to an Elite grants you +20% Movement Speed for 2 seconds.

Scorched Earth

Subo's initial Molotov explosions cause enemies to take x30% increased Damage Over Time from you for 3 seconds.

Share a Drink

When one of Subo's Molotovs explodes, it has a 50% chance to drop a Healing Potion for you.

Cover Fire

Subo charges a countless volley of arrows, then unleashes it over your position for 140% Physical damage that Slows enemies by 50% for 4 seconds.

Trip Mines

Subo scatters 3 explosive traps that each arm after 1 second. When an enemy moves within range of one, it explodes for 300% Physical damage and Knocks Down enemies for 1.5 seconds.

Snipe

Subo charges a massive piercing bolt, then unleashes it forwards for 300% Physical damage that Knocks Back enemies.

Explosive Charge

Subo fires 4 Explosive Charges that stick to enemies. Each explodes after 7 seconds, dealing 60% Physical damage. Explosive Charges detonate early if their target dies or takes Overpower damage.

Pin Cushion

Subo's Cover Fire also Immobilizes enemies for 2 seconds.

Opening Fire

You deal x25% increased Critical Strike Damage to enemies hit by Subo's Cover Fire for 4 seconds.

Loaded Munitions

Subo's Wire Traps and Trip Mines inflict Vulnerable on enemies for 5 seconds.

Mastermind

Subo's Wire Trap and Trip Mines gain 60% Size. You and Subo gain +15% Crowd Control Duration.

Incendiary Bolt

If Subo's Snipe hits the target he originally aimed at, a Molotov explodes on them.

Ambusher

You gain x20% Lucky Hit Chance against enemies damaged by Subo's Salvo within the last 3 seconds.

Thrillseeker

Your active Cooldowns are reduced by 0.5 seconds when an Explosive Charge explodes. Explosive Charges now detonate after only 3 seconds.

Bargaining Chips

Targets stuck with Explosive Charges take x2% increased Overpower Damage per Explosive Charge stuck. Each Explosive Charge can be detonated by an additional 2 Overpowers before expiring.

Seeker

Passive: Subo reveals all enemies and materials in the area. Active: Subo calls out an enemy target, marking them for 10 seconds. Killing a marked enemy restores 50% of your Maximum Resource and reduces Subo's Seeker Cooldown by 10 seconds.