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100,000 Steps

Unique Boots
barbarian
  • +[5.0 - 7.0]% Movement Speed per Walking Arsenal Bonus
  • +[17.5 - 23.0]% Movement Speed
  • +[82.5 - 105.0]% Damage to Stunned Enemies
  • +[46.5 - 60.0]% Ground Stomp Size
  • When activating or refreshing the full Walking Arsenal Key Passive effect, you automatically cast Ground Stomp and gain [50 - 100] Fury. Can only occur once every 5 seconds.
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Ahavarion, Spear of Lycander

Mythic Unique Staff
sorcererdruid
  • +18.0% All Stats
  • +66.0% Resistance to All Elements
  • +33.0% Movement Speed
  • Lucky Hit: Up to a 15% Chance to Restore +66.0% Primary Resource
  • Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
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Airidah's Inexorable Will

Unique Ring
druid
  • +[9.0 - 11.0]% Willpower
  • [15.5 - 20.0]% Ultimate Cooldown Reduction
  • +[103.5 - 135.0]% Damage to Close Enemies
  • +[7.0 - 8.0]% Lucky Hit Chance
  • When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal [1 - 2] Physical damage to them. This damage is increased by 10.00% per 1 point of Willpower you have.
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Ancients' Oath

Unique Two-Handed Axe
barbarian
  • +[160 - 188] Strength
  • [16.2 - 17.6]% Cooldown Reduction
  • +[207.0 - 270.0]% Damage to Close Enemies
  • +[4 - 6] to Steel Grasp
  • Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp take [40 - 60]% increased damage from you for 5 seconds.
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Andariel's Visage

Mythic Unique Helm
  • +110 All Stats
  • +10% Maximum Poison Resistance
  • +30.0% Attack Speed
  • +86 Life On Hit
  • Lucky Hit: Up to a 20% chance to trigger a poison nova that applies X Poisoning damage over 5 seconds to enemies in the area.
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Arreat's Bearing

Unique Pants
barbarian
  • +[26.0 - 35.0]% Resistance to All Elements
  • +[489 - 526] Maximum Life
  • [23.5 - 32.5]% Call of the Ancients Cooldown Reduction
  • +[251.0 - 350.0]% Ultimate Damage
  • Your Ancients are empowered:
  • Korlic creates an Earthquake that deals X Physical damage over 4 seconds when he leaps.
  • Talic leaves behind Dust Devils that deal X damage while he whirlwinds.
  • Madawc ignites the earth, Burning enemies for an additional X damage over 4 seconds when he upheaves the ground.
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Asheara's Khanjar

Unique Dagger
rogue
  • +[489 - 526] Maximum Life
  • +[7.0 - 8.0]% Critical Strike Chance
  • +[1 - 2] to Weapon Mastery
  • +[7.0 - 8.0]% Lucky Hit Chance
  • Hits with this weapon increase your Attack Speed by [6.0 - 10.0]% for 4 seconds, up to [30.0 - 50.0]%.
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Assassin's Stride

Unique Boots
rogue
  • +[40.0 - 50.0]% Shadow Resistance
  • [14.0 - 21.0]% Mobility Cooldown Reduction
  • +[2 - 3] to Shadow Imbuement
  • +[1 - 2] to Mobility Skills
  • Mobility Skills are always Shadow Imbued with [40 - 80]% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a [40 - 80]% chance to instantly triggers a free Shadow Imbuement explosion.
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Axial Conduit

Unique Pants
sorcerer
  • [23.5 - 32.5]% Resource Generation and Maximum
  • +[13.5 - 22.5]% Chance for Chain Lightning to Hit Twice
  • [10.5 - 15.0]% Damage Reduction
  • +[2 - 3] to Chain Lightning
  • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for X Lightning Damage.                         Chain Lightning expires if you don't have enough Mana for it to drain.
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Azurewrath

Unique Sword
  • +[47 - 65] All Stats
  • +[46.5 - 60.0]% Cold Resistance
  • +[8.3 - 10.0]% Attack Speed
  • Lucky Hit: Up to a 40% Chance to Deal +[1100 - 2700] Cold Damage
  • Lucky Hit: Up to a 20% chance to Freeze enemies for 3 seconds and deal X Cold damage to them.
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Band of First Breath

Unique Ring
spiritborn
  • +[20 - 26] Vigor when Resolve is Lost
  • +[2 - 4] Resolve Maximum Stacks
  • [8.0 - 10.0]% Maximum Life
  • +[9.0 - 11.0]% Critical Strike Chance
  • Casting Evade consumes 1 stacks of Resolve to increase your damage dealt by [20 - 40]% for 5 seconds. Gain Armored Hide's Passive Effect.
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Banished Lord's Talisman

Unique Amulet
  • [8.0 - 10.0]% Maximum Life
  • +[8.3 - 10.0]% Attack Speed
  • +[60.0 - 70.0]% Overpower Damage
  • +[1 - 2] to Core Skills
  • After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 - 60]% increased damage.
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Battle Trance

Unique Amulet
barbarian
  • +[7.0 - 8.0]% Critical Strike Chance
  • [8.0 - 12.5]% Damage Reduction from Close Enemies
  • +[4 - 6] to Duelist
  • +[2 - 3] to Frenzy
  • Increase Frenzy's maximum stacks by 2. While at maximum stacks, you deal [15 - 30]% increased damage and your other Skills gain [35 - 55]% increased Attack Speed.
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Beastfall Boots

Unique Boots
rogue
  • +[13 - 21] Maximum Resource
  • +[10.5 - 17.5]% Movement Speed
  • [8.0 - 12.5]% Ultimate Cooldown Reduction
  • +[2 - 4] to Agile
  • When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals [0.25 - 0.75]% increased damage per Energy consumed. Using a Cooldown restores 25 Energy.
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Black River

Unique Scythe
necromancer
  • +[36.5 - 50.0]% Chance for Corpse Explosion to Deal Double Damage
  • +[1 - 2] to Hewed Flesh
  • +[1 - 2] to Fueled by Death
  • +[2 - 3] to Corpse Skills
  • Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, gaining [120 - 160]% damage and [42.0 - 50.0]% Size per additional Corpse consumed.
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Blood Artisan's Cuirass

Unique Chest Armor
necromancer
  • +[611 - 658] Maximum Life
  • +[103.5 - 135.0]% Damage for 4 Seconds After Picking Up a Blood Orb
  • +[800.0 - 1200.0]% Chance for Necromancer_BloodOrb_Pickup Projectiles to Cast Twice
  • +[2 - 3] to Bone Spirit
  • When you pick up [3 - 10] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
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Blood Moon Breeches

Unique Pants
necromancer
  • +[8.0 - 12.5]% Critical Strike Chance
  • +[1 - 2] to Hellbent Commander
  • +[1 - 2] to Golem Mastery
  • +[2 - 4] to Curse Skills
  • Your Summons have a [3.0 - 7.0]% chance to randomly inflict Decrepify or Iron Maiden when they deal damage. You deal [20 - 50]% increased Critical Strike Damage to enemies affected by your Curses.
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Bloodless Scream

Unique Two-Handed Scythe
necromancer
  • +[160 - 188] Intelligence
  • +[52.0 - 70.0]% {VALUE1} Duration
  • +[1 - 2] to Darkness Skills
  • +[14.0 - 16.0]% Lucky Hit Chance
  • Your Darkness Skills Chill enemies for up to 100% and deal [100 - 200]% increased damage to Frozen enemies. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [15 - 25] additional Essence against Frozen targets.
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Blue Rose

Unique Ring
sorcerer
  • +[26.0 - 35.0]% Chance for Ice Spikes to Explode Twice
  • +[129.5 - 170.0]% Cold Damage
  • +[9.0 - 11.0]% Critical Strike Chance
  • +[251.0 - 350.0]% Ice Spike Damage
  • Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing X Cold damage. Triple this chance if the enemy is Frozen.
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Condemnation

Unique Dagger
rogue
  • +[80 - 94] Dexterity
  • +[16.0 - 25.0]% Basic Attack Speed
  • Lucky Hit: Up to a +[43.3 - 47.3]% Chance to Make Enemies Vulnerable for 4 Seconds
  • +[47.0 - 65.0]% Damage per Combo Point Spent
  • Your Core Skills deal [50 - 70]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.
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Cowl of the Nameless

Unique Helm
rogue
  • +[41.5 - 55.0]% Crowd Control Duration
  • +[1 - 2] to Unstable Elixirs
  • +[1 - 2] to Trick Attacks
  • +[1 - 2] to Rapid Gambits
  • You gain [20 - 40]% increased Lucky Hit Chance against Crowd Controlled enemies.
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Craze of the Dead God

Unique Gloves
spiritborn
  • +[7.0 - 8.0]% Critical Strike Chance
  • +[1 - 2] to Antivenom
  • +[1 - 2] to Nourishment
  • +[2 - 3] to Touch of Death
  • When you would take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increased by [1 - 30]%. Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death.
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Crown of Lucion

Unique Helm
  • +[40.0 - 50.0]% Shadow Resistance
  • +[489 - 526] Maximum Life
  • [8.1 - 8.8]% Cooldown Reduction
  • +[7.0 - 8.0]% Lucky Hit Chance
  • Each time you use a Skill with a Resource Cost, gain [5 - 15]% increased damage and Resource Cost is increased by 30% for 4 seconds, stacking up to 5 times.
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Cruor's Embrace

Unique Gloves
necromancer
  • Blood Surge Drains +[2 - 3] Times from Elites
  • [8.0 - 10.0]% Maximum Life
  • +[1 - 2] to Tides of Blood
  • +[3 - 5] to Blood Surge
  • Casting Blood Surge consumes nearby Corpses to cause mini novas, dealing X damage. This damage is increased by 10% for each enemy drained by your initial cast, up to 50%, as well as by 20% for each Corpse consumed.
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Deathless Visage

Unique Helm
necromancer
  • +[13 - 21] Maximum Resource
  • +[327 - 444] Armor
  • +[23.5 - 32.5]% Chance for Bone Spear Projectiles to Cast Twice
  • +[2 - 4] to Bone Spear
  • Bone Spear deals [30.0 - 50.0]% more Critical Strike Damage and forms echoes that burst for X Physical damage, increased by 5% for every 20% of your total Critical Strike Damage bonus.
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Deathspeaker's Pendant

Unique Amulet
necromancer
  • +1 Essence per Enemy Drained by Blood Surge
  • +[8.3 - 10.0]% Attack Speed
  • +[2 - 3] to Coalesced Blood
  • +[3 - 5] to Blood Surge
  • Blood Surge casts a mini nova on your Minions, dealing X damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
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Dolmen Stone

Unique Amulet
druid
  • +[21.0 - 30.0]% Movement Speed while Hurricane is Active
  • [16.0 - 25.0]% Nature Magic Cooldown Reduction
  • +[2 - 3] to Crushing Earth
  • +[3 - 4] to Wrath Skills
  • Casting Boulder while Hurricane is active causes the Boulder to rotate around you instead. Boulder's damage is increased by [20 - 40]% for each one currently rotating. You may have up to 10 Boulders active at a time.
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Doombringer

Mythic Unique Sword
  • +160 All Stats
  • 35.0% Maximum Life
  • Lucky Hit: Up to a 15% Chance to Heal +530 Life
  • 10.0% Damage Reduction
  • Lucky Hit: Up to a 25% chance to deal X Shadow damage to surrounding enemies and reduce their damage dealt by 20% for 5 seconds.
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Eaglehorn

Unique Bow
rogue
  • +[16.5 - 20.0]% Attack Speed
  • +[37.0 - 55.0]% Chance for Penetrating Shot Projectiles to Cast Twice
  • +[1 - 2] to Malice
  • +[2 - 4] to Penetrating Shot
  • Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast of Penetrating Shot bounces off walls and deals [50 - 150]% more damage.
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Earthbreaker

Unique Ring
druid
  • +[10.5 - 15.0]% Earth Attack Speed
  • +[9.0 - 11.0]% Critical Strike Chance
  • +[16.0 - 25.0]% Chance for Landslide Projectiles to Cast Twice
  • +[2 - 3] to Landslide
  • Casts of Landslide leave behind Tectonic Spikes that deal X Physical damage over 2 seconds. Spawning a Landslide pillar within Tectonic Spikes has a [20 - 30]% chance to spawn two instead.
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Ebonpiercer

Unique Amulet
necromancer
  • +[16.0 - 25.0]% Chance for Blight Projectiles to Cast Twice
  • +[1 - 2] to Gloom
  • +[3 - 5] to Reaper's Pursuit
  • +[2 - 3] to Blight
  • Blight also shoots 4 smaller projectiles that pierce enemies and deal X Shadow damage over 3 seconds.
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Endurant Faith

Unique Gloves
  • +[51 - 65] All Stats
  • +[16.0 - 25.0]% Healing Received
  • +[489 - 526] Maximum Life
  • +[7.0 - 8.0]% Lucky Hit Chance
  • When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 3 seconds and reduced by [10 - 30]%.
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Esadora's Overflowing Cameo

Unique Amulet
sorcerer
  • +[16.0 - 25.0]% Movement Speed for 4 Seconds After Picking Up Crackling Energy
  • [1.4 - 2.0]% Damage Reduction per Crackling Energy Charge
  • +[10.5 - 15.0]% Intelligence
  • +[365.0 - 500.0]% Crackling Energy Damage
  • Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing X Lightning damage, increased by 120% for every 100 Intelligence you have.
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Esu's Heirloom

Unique Boots
sorcerer
  • +[10.0 - 12.0]% Resistance to All Elements
  • +[17.5 - 23.0]% Movement Speed
  • +[57.0 - 75.0]% Critical Strike Damage
  • +400.0% Movement Speed for [0.08 - 0.125] Seconds After Killing an Elite
  • Your Critical Strike Chance is increased by [20 - 40]% of your Movement Speed bonus.
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Eyes in the Dark

Unique Pants
rogue
  • +[733 - 790] Maximum Life
  • +[219.0 - 300.0]% Ultimate Damage
  • [10.5 - 15.0]% Damage Reduction from Enemies Affected by Trap Skills
  • +[3 - 4] to Aftermath
  • Death Trap deals [50 - 150]% increased damage and will rearm itself once after activating.
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Fields of Crimson

Unique Two-Handed Sword
barbarian
  • +[160 - 188] Strength
  • [16.0 - 25.0]% Rupture Cooldown Reduction
  • +[406.0 - 550.0]% Damage to Bleeding Enemies
  • +[52.0 - 70.0]% Rupture Size
  • While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts X Bleeding damage over 6 seconds. Enemies standing in the pool take 50% increased damage.
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Fists of Fate

Unique Gloves
  • Lucky Hit: Up to a +[1.0 - 51.8]% Chance to Apply a Random Crowd Control Effect for 2 Seconds
  • +[0.1 - 8.7]% Attack Speed
  • +[0.1 - 8.7]% Critical Strike Chance
  • +[1.0 - 51.8]% Lucky Hit Chance
  • Your attacks randomly deal 1% to [200 - 300]% of their normal damage.
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Flamescar

Unique Wand
sorcerer
  • +[36.5 - 50.0]% Chance for Incinerate to Deal Double Damage
  • +[99 - 113] Intelligence
  • +[4 - 6] to Incinerate
  • +[8.0 - 12.5]% Lucky Hit Chance
  • While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing X Fire damage.
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Flameweaver

Unique Gloves
sorcerer
  • +[8.3 - 10.0]% Attack Speed
  • +[13.5 - 22.5]% Chance for Fire Bolt Projectiles to Cast Twice
  • +[31.5 - 45.0]% Firewall Size
  • +[1 - 2] to Pyromancy Skills
  • Casting Fire Bolt through your Firewall causes it to split into 3 bolts, each dealing [30 - 100]% increased damage.
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Fleshrender

Unique Mace
druid
  • +[99 - 113] Willpower
  • [8.0 - 12.5]% Defensive Cooldown Reduction
  • +[4 - 5] to Backlash
  • +[2 - 3] to Defensive Skills
  • Casting a Defensive Skill deals X damage to Nearby Poisoned enemies, increased by 50% for every 100 Willpower you have.
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Flickerstep

Unique Boots
  • +[46.5 - 60.0]% Lightning Resistance
  • +[17.5 - 23.0]% Movement Speed
  • +[219.0 - 300.0]% Ultimate Damage
  • [8.0 - 12.5]% Damage Reduction from Close Enemies
  • Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 - 4.0] seconds, up to 10 seconds.
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Fractured Winterglass

Unique Amulet
sorcerer
  • +[10.0 - 12.0]% Resistance to All Elements
  • +[57.0 - 75.0]% Non-Physical Damage
  • +[13.0 - 17.5]% Chance for Frozen Orb Projectiles to Cast Twice
  • +[3 - 4] to Primordial Binding
  • Casting Frozen Orb has a [35 - 65]% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a [50 - 90]% chance to launch a Frozen Orb at Nearby enemies.
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Frostburn

Unique Gloves
  • +[142.5 - 182.1]% Fire and Cold Damage
  • +[10.5 - 15.0]% Attack Speed
  • Lucky Hit: Up to a 40% Chance to Deal +[900 - 2400] Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +[900 - 2400] Cold Damage
  • Lucky Hit: Up to a [20 - 60]% chance to Freeze enemies for 3 seconds.
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Gloves of the Illuminator

Unique Gloves
sorcerer
  • +[1 - 2] Mana when a Fireball Explodes
  • +[10.5 - 15.0]% Fireball Attack Speed
  • +[9.0 - 11.0]% Critical Strike Chance
  • +[2 - 3] to Fireball
  • Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [70 - 100]% of normal damage.
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Godslayer Crown

Unique Helm
  • +[51 - 65] All Stats
  • +[489 - 526] Maximum Life
  • [8.1 - 8.8]% Cooldown Reduction
  • +[50.0 - 67.3]% Damage to Elites
  • When you Stun, Freeze, or Immobilize an Elite, you Pull In all Nearby enemies and deal [30 - 60]% increased damage to them for 3 seconds. Can only occur once every 12 seconds. Against Bosses, this effect triggers when dealing damage instead.
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Gohr's Devastating Grips

Unique Gloves
barbarian
  • +[8.0 - 12.5]% Movement Speed
  • +[10.5 - 15.0]% Attack Speed
  • +[13.5 - 22.5]% Critical Strike Chance Against Close Enemies
  • +[3 - 5] to Whirlwind
  • Whirlwind explodes every 2 seconds and after it ends, dealing [50 - 80]% of the Base damage dealt to surrounding enemies as Fire damage.
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Grasp of Shadow

Unique Gloves
rogue
  • +[2 - 3] to Marksman and Cutthroat Skills
  • +[10.5 - 15.0]% Attack Speed
  • +[113.5 - 145.0]% Ultimate Damage
  • +[7.0 - 8.0]% Critical Strike Chance
  • Casting a Marksman or Cutthroat Skill has a [30 - 50]% chance to Summon a Shadow Clone that mimics that Skill.
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Greatstaff of the Crone

Unique Staff
druid
  • Storm Strike Chains to +2 Targets
  • +[47.0 - 65.0]% Chance for Storm Strike to Hit Twice
  • +[207.0 - 270.0]% Damage to Close Enemies
  • +[2 - 4] to Basic Skills
  • Claw is now also a Storm Skill and also casts Storm Strike at [170 - 250]% normal damage.
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Greaves of the Empty Tomb

Unique Boots
necromancer
  • +[30.9 - 44.4]% Chance for Sever to Deal Double Damage
  • +[16.0 - 25.0]% Movement Speed
  • [9.0 - 11.0]% Damage Reduction from Affected by Shadow Damage Over Time Enemies
  • +[30.9 - 44.4]% Sever Size
  • Sever leaves behind Desecrated Ground that deals X Shadow damage over 2 seconds.
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Harlequin Crest

Mythic Unique Helm
  • +800 Maximum Life
  • +18 Maximum Resource
  • 20.0% Cooldown Reduction
  • +350 Armor
  • Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills.
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Harmony of Ebewaka

Unique Helm
spiritborn
  • +[47 - 65] All Stats
  • +[8.0 - 12.5]% Movement Speed
  • [8.0 - 10.0]% Damage Reduction
  • +[2 - 3] to Velocity
  • According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills. Your Skills deal [10 - 30]% increased damage per Spirit type they have.
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Heir of Perdition

Mythic Unique Helm
  • +20.0% Movement Speed
  • +20.0% Critical Strike Chance
  • +2 to Core Skills
  • +20.0% Lucky Hit Chance
  • Succumb to hatred and earn Mother's Favor, increasing your damage dealt by 60%. Slaughter enemies to briefly steal Mother's Favor from Nearby allies.
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Hellhammer

Unique Two-Handed Mace
barbarian
  • +[176 - 204] Strength
  • +[52.0 - 70.0]% Upheaval Size
  • +[2 - 4] to Wallop
  • +[4 - 6] to Upheaval
  • Upheaval ignites the ground Burning enemies for an additional X damage over 4 seconds increased by 25% for every 100 Strength you have.
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Howl from Below

Unique Gloves
necromancer
  • Corpse Explosion Fears and Slows for [0.4 - 0.6] Seconds
  • +[26.0 - 35.0]% Corpse Attack Speed
  • +[2 - 4] to Corpse Explosion
  • +[8.0 - 12.5]% Lucky Hit Chance
  • Instead of detonating immediately, Corpse Explosion now Summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion deals [50 - 90]% increased damage.
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Hunter's Zenith

Unique Ring
druid
  • +[107 - 121] Willpower
  • +[3 - 5] to Predatory Instinct
  • +[1 - 2] to Heightened Senses
  • +[1 - 2] to Quickshift
  • Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike, and deals [30 - 60]% increased damage. Casting a Shapeshifting Skill reduces this timer by 1 second, or 2 seconds if it changes you to a new animal form.
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Iceheart Brais

Unique Pants
sorcerer
  • +[4.0 - 6.0]% to Shatter's Damage Echo
  • +[57.5 - 80.0]% Cold Resistance
  • +[733 - 790] Maximum Life
  • +[57.0 - 75.0]% Frost Nova Size
  • Enemies that die while Frozen have a [21 - 40]% chance to unleash a Frost Nova.
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Indira's Memory

Unique Pants
necromancer
  • [16.0 - 25.0]% Maximum Life
  • +[88.0 - 115.0]% Overpower Damage
  • [21.0 - 30.0]% Damage Reduction while Injured
  • +[2 - 3] to Tides of Blood
  • Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by [40 - 80]% for 8 seconds when cast. Bone Spear is additionally a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it.
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Insatiable Fury

Unique Chest Armor
druid
  • +[2.5 - 4.0]% to Ursine Strength's Bonuses
  • [8.0 - 12.5]% Maximum Life
  • +[108.5 - 140.0]% Werebear Overpower Damage
  • +[3 - 4] to Iron Fur
  • Werebear form is now your true form, and you gain [2 - 5] Ranks to all Werebear Skills.
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Jacinth Shell

Unique Chest Armor
spiritborn
  • +[44.9 - 48.4]% Total Armor
  • +[224 - 296] Armor
  • [13.5 - 22.5]% Damage Reduction while Injured
  • +[2 - 3] to Endurance
  • Spending Vigor Heals you for [5.0 - 10.0]% of your Maximum Life. Every second, your active Cooldowns each drain 10% Maximum Life from you to reduce their durations by 2 seconds.
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Kessime's Legacy

Unique Pants
necromancer
  • +[26.0 - 35.0]% Chance for Blood Wave to Deal Double Damage
  • [16.0 - 25.0]% Blood Wave Cooldown Reduction
  • +[219.0 - 300.0]% Ultimate Damage
  • [13.0 - 20.0]% Damage Reduction while Fortified
  • Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for X damage. Each time an enemy is hit by a wave, they take [5.00 - 10.00]% more damage from your Blood Waves, up to [150.0 - 300.0]% in total.
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Lidless Wall

Unique Shield
necromancer
  • +[16.0 - 25.0]% Chance for Bone Storm to Deal Double Damage
  • [8.1 - 8.8]% Cooldown Reduction
  • +[26.0 - 35.0]% Bone Storm Duration
  • +[1 - 2] to Bone Skills
  • Lucky Hit: While you have an active Bone Storm, hitting an enemy has up to a [15 - 45]% chance to spawn a Bone Storm around their location. Each Sacrifice bonus increases this chance by 25% and allows you to spawn [1||] additional Bone Storm. Each active Bone Storm grants 10% Critical Strike Damage.
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Locran's Talisman

Unique Amulet
  • +[2.0 - 3.0]% All Stats
  • +[10.0 - 12.0]% Resistance to All Elements
  • +[8 - 16] Maximum Resource
  • +[88.0 - 115.0]% Critical Strike Damage
  • Your Skills gain [0.10 - 0.40]% Critical Strike Chance per point of Primary Resource you have when cast, up to [10 - 40]%. Each point of Primary Resource above 100 grants Skills 0.2% Critical Strike Damage instead.
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Loyalty's Mantle

Unique Helm
spiritborn
  • +[47 - 65] All Stats
  • +[8.0 - 12.5]% Movement Speed
  • [8.0 - 10.0]% Damage Reduction
  • +[2 - 3] to Velocity
  • While your Spirit Hall choices match: {icon:bullet,1.2} Their bonuses are 100% more potent. {icon:bullet,1.2} Skills of their Base Spirit gain [20 - 60]% Vigor Cost Reduction. {icon:bullet,1.2} Skills of their Base Spirit gain [20 - 60]% Cooldown Reduction.
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Mad Wolf's Glee

Unique Chest Armor
druid
  • +[13.0 - 17.5]% to Lupine Ferocity's Damage Bonus
  • +[733 - 790] Maximum Life
  • +[10.5 - 15.0]% Werewolf Attack Speed
  • +[4 - 5] to Digitigrade Gait
  • Werewolf form is now your true form, and you gain [4 - 7] Ranks to all Werewolf Skills.
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Malefic Crescent

Unique Amulet
druid
  • +[10.5 - 15.0]% Movement Speed while Shapeshifted into a Werewolf
  • +[9.0 - 11.0]% Willpower
  • +[155.0 - 200.0]% Werewolf Critical Strike Damage
  • +[1 - 2] to Feral Aptitude
  • The value of your Lupine Ferocity's Critical Strike Damage is increased to [100 - 150]% when consecutively Critical Striking.
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Mantle of Mountain's Fury

Unique Chest Armor
barbarian
  • +[13.5 - 22.5]% Chance for Earthquake to Deal Double Damage
  • +[327 - 444] Armor
  • +[2 - 4] to Defensive Stance
  • +[4 - 6] to Hammer of the Ancients
  • Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by [60 - 80]% for 4 seconds. Earthquakes it passes through explode for their total damage and are consumed.
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Melted Heart of Selig

Mythic Unique Amulet
  • 15.0% Resource Generation
  • +25.0% Movement Speed
  • 15.0% Damage Reduction while Healthy
  • +15.0% Lucky Hit Chance
  • Gain 60 Maximum Resource. When taking damage, 75% is drained as 2 Resource for every 1% of Maximum Life you would have lost.
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Mjölnic Ryng

Unique Ring
druid
  • +[16.0 - 25.0]% Movement Speed while Cataclysm is Active
  • +[80 - 94] Willpower
  • +[7.0 - 8.0]% Critical Strike Chance
  • +[1 - 2] to Endless Tempest
  • While Cataclysm is active, you gain unlimited Spirit and deal [40 - 100]% increased damage. Cataclysm receives your Lightning Bolt benefits.
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Mother's Embrace

Unique Ring
  • +[47 - 65] All Stats
  • +[10.5 - 15.0]% Attack Speed
  • +[7.0 - 8.0]% Critical Strike Chance
  • +[7.0 - 8.0]% Lucky Hit Chance
  • If a Core Skill hits 4 or more enemies, [30 - 60]% of the Resource cost is refunded.
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Mutilator Plate

Unique Chest Armor
necromancer
  • +[15.5 - 20.0]% Chance for Blood Lance to Deal Double Damage
  • [13.0 - 17.5]% Maximum Life
  • [13.0 - 17.5]% Damage Reduction from Enemies Affected by Blood Skills
  • +[2 - 4] to Blood Lance
  • You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for [1.0 - 4.0]% of your Maximum Life and has a 10% chance to form a Blood Orb. Blood Lance deals [10 - 40]% increased damage.
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Nesekem, the Herald

Mythic Unique Glaive
spiritborn
  • +200 All Stats
  • +1200 Maximum Life
  • +250.0% Critical Strike Damage
  • +450.0% Overpower Damage
  • Every 2 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike and Overpower. Hitting a marked enemy 10 times clears the mark from them.
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Okun's Catalyst

Unique Focus
sorcerer
  • +[0.9 - 1.5]% Damage Reduction for Each Active Ball Lightning.
  • +[26 - 35]% Attack Speed for 5 seconds after Casting a Defensive Skill
  • +[13.0 - 17.5]% Chance for Ball Lightning Projectiles to Cast Twice
  • +[2 - 3] to Ball Lightning
  • Ball Lightning orbits you creating a static field that damages all enemies within for [140 - 180]% of Ball Lightning's damage per active ball and granting Unhindered for as long as the field is active.
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Overkill

Unique Two-Handed Mace
barbarian
  • +[160 - 188] Strength
  • +[342.0 - 450.0]% Physical Damage
  • +[125.0 - 170.0]% Vulnerable Damage
  • +[4 - 6] to Death Blow
  • Death Blow creates a shockwave, dealing [60 - 80]% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
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Paingorger's Gauntlets

Unique Gloves
  • +[8.3 - 10.0]% Attack Speed
  • [8.1 - 8.8]% Cooldown Reduction
  • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Lightning for 2 Seconds
  • +[2 - 4] to Basic Skills
  • Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]% increased damage.
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Path of Trag'Oul

Unique Boots
necromancer
  • +[17.5 - 23.0]% Movement Speed
  • [13.0 - 17.5]% Bone Prison Cooldown Reduction
  • +[226 - 235] Armor
  • +[1 - 2] to Bone Skills
  • Bone Prison traps a larger area and fires [10 - 30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy.
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Peacemonger's Signet

Unique Ring
spiritborn
  • +[3 - 4] All Stats per Ferocity or Resolve Stack
  • [5.0 - 6.0]% Dodge Chance
  • +[1 - 2] to Perseverance
  • +[1 - 2] to Fueled
  • While you have at least 4 stacks of Ferocity, you gain [1 - 7] Vigor per second. Gaining Ferocity also grants Resolve.
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Penitent Greaves

Unique Boots
  • +[46.5 - 60.0]% Cold Resistance
  • +[16.0 - 25.0]% Movement Speed
  • +[4.0 - 6.0]% Critical Strike Chance Against Against Enemies
  • +[41.5 - 55.0]% Chill Slow Potency
  • You leave behind a trail of frost that Chills enemies. You deal [12 - 25]% more damage to Chilled enemies.
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Pitfighter's Gull

Unique Ring
rogue
  • +[308.0 - 425.0]% Damage on Next Attack After Entering Stealth
  • [18.5 - 27.5]% Smoke Grenade Cooldown Reduction
  • +[8.0 - 12.5]% Critical Strike Chance
  • +[1 - 2] to Mending Obscurity
  • Casting Smoke Grenade increases your Critical Strike Damage by 45% for [3 - 6] seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.
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Protection of the Prime

Unique Pants
spiritborn
  • +[489 - 526] Maximum Life
  • +[219.0 - 300.0]% Damage for 4 Seconds After Dodging an Attack
  • [13.0 - 17.5]% Damage Reduction while Standing Still
  • +[1 - 2] to Defensive Skills
  • While moving, you gain [10 - 30]% Dodge Chance. After standing still for 2 seconds, you become Unstoppable until you move.
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Rage of Harrogath

Unique Chest Armor
barbarian
  • +[489 - 526] Maximum Life
  • +[7.0 - 8.0]% Critical Strike Chance
  • +[72.5 - 95.0]% Damage Over Time
  • [8.0 - 12.5]% Damage Reduction from Bleeding Enemies
  • Lucky Hit: Inflicting Bleeding on an enemy has up to a [20 - 60]% chance to reduce the Cooldowns of your Skills by 1.0 second.
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Raiment of the Infinite

Unique Chest Armor
sorcerer
  • +[80 - 94] Intelligence
  • +[1 - 2] to Elemental Attunement
  • +[1 - 2] to Shocking Impact
  • +[1 - 2] to Glass Cannon
  • After using Teleport, Close enemies are Pulled to you and Stunned for [2.0 - 3.0] seconds, but Teleport's Cooldown is increased by 20%.
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Rakanoth's Wake

Unique Boots
  • +[26.0 - 35.0]% Resistance to All Elements
  • +[17.5 - 23.0]% Movement Speed
  • [8.1 - 8.8]% Cooldown Reduction
  • +[57.0 - 75.0]% Non-Physical Damage
  • When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.
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Ramaladni's Magnum Opus

Unique Sword
barbarian
  • +[107 - 121] Strength
  • +[13 - 21] Maximum Resource
  • +[40.0 - 50.0]% Critical Strike Damage
  • +[60.0 - 70.0]% Overpower Damage
  • Skills using this weapon deal [0.20 - 0.50]% increased damage per point of Fury you have, but you lose 10 Fury every second.
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Razorplate

Unique Chest Armor
  • +[601 - 826] Thorns
  • +[601 - 826] Thorns
  • +[601 - 826] Thorns
  • +[601 - 826] Thorns
  • Thorns has a 10% chance to deal [100 - 200]% increased damage.
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Ring of Mendeln

Unique Ring
necromancer
  • +1 to Skeletal Warrior Mastery, Skeletal Mage Mastery, and Golem Mastery
  • +[107 - 121] Intelligence
  • +[29.0 - 42.5]% Damage
  • +[8.0 - 12.5]% Summon Attack Speed
  • Every 6th attack from each Minion is empowered, exploding for X Physical damage.
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Ring of Red Furor

Unique Ring
barbarian
  • +[40.0 - 50.0]% Fire Resistance
  • +[9 - 15] Maximum Resource
  • +[8.3 - 10.0]% Attack Speed
  • +[88.0 - 115.0]% Critical Strike Damage
  • After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow within 5 seconds is a guaranteed Critical Strike and deals [50 - 80]% bonus Critical Strike Damage.
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Ring of Starless Skies

Mythic Unique Ring
  • +17.5% Attack Speed
  • +12.5% Critical Strike Chance
  • +2 to Core Skills
  • +12.5% Lucky Hit Chance
  • Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10% for 3 seconds, up to 50%.
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Ring of the Midday Hunt

Unique Ring
spiritborn
  • +[17.5 - 23.0]% Movement Speed for 2 Seconds After Killing an Enemy
  • +[10.5 - 15.0]% Attack Speed
  • +[16 - 27] Life On Kill
  • +[2 - 3] to Nourishment
  • Your Maximum Vigor is increased by 50%, and killing an enemy grants you [1 - 7] Vigor. While you have Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.
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Ring of the Midnight Sun

Unique Ring
spiritborn
  • +[107 - 121] Dexterity
  • [8.1 - 8.8]% Cooldown Reduction
  • +[40.0 - 50.0]% Critical Strike Damage
  • +[2 - 3] to Mirage
  • When you Critically Strike, you regain [20 - 50]% of the Vigor you've spent in the last 2 seconds. Gain Counterattack's Passive Effect.
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Ring of the Ravenous

Unique Ring
barbarian
  • +[9.0 - 11.0]% Critical Strike Chance
  • +[46.5 - 60.0]% Vulnerable Damage
  • +[2 - 3] to Rend
  • +[1 - 2] to Brawling Skills
  • Rend's duration is increased by [4.0 - 8.0] seconds. Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 1 second.
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Ring of the Sacrilegious Soul

Unique Ring
necromancer
  • +[17.5 - 23.0]% Movement Speed
  • +[2 - 3] to Grim Harvest
  • +[1 - 2] to Corpse Skills
  • +[5.2 - 6.0]% Lucky Hit Chance
  • You automatically activate the following equipped Skills on Corpses around you:
  • Raise Skeleton every [1.0 - 2.0] seconds.
  • Corpse Explosion every [1.0 - 2.0] seconds.
  • Corpse Tendrils every [6.0 - 12.0] seconds.
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Ring of Writhing Moon

Unique Ring
spiritborn
  • +[15.5 - 20.0]% Chance for Pestilent Swarm to Deal Double Damage
  • +[17.5 - 23.0]% Movement Speed
  • +[7.0 - 8.0]% Critical Strike Chance
  • Lucky Hit: Up to a +[43.3 - 47.3]% Chance to Make Enemies Vulnerable for 4 Seconds
  • A Pestilent Swarm spawns from you every 4 seconds, dealing X Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 3 Vigor per hit.
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Rod of Kepeleke

Unique Quarterstaff
spiritborn
  • +[26.0 - 35.0]% Chance for Core Skills to Hit Twice
  • +[12 - 24] Maximum Resource
  • +[80.0 - 100.0]% Critical Strike Damage
  • +[2 - 4] to Vigorous
  • Your Core Skills are now additionally Basic Skills and free to cast. When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with [0.10 - 0.50]% increased Critical Strike Damage for each point of Vigor spent this way.
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Saboteur's Signet

Unique Ring
rogue
  • +1 Energy when a Stun Grenade Explodes
  • [8.1 - 8.8]% Cooldown Reduction
  • +[203.0 - 275.0]% Grenade Damage
  • +[29.0 - 42.5]% Stun Grenade Size
  • Casting a Core Skill has a [15 - 45]% chance to throw Stun Grenades that deal X Physical damage and Stun enemies for [1||] seconds. Your Stun Grenades gain 5% Lucky Hit Chance.
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Scorn of the Earth

Unique Boots
spiritborn
  • Soar Deals Up to +[308.0 - 425.0]% Damage Based on Distance Traveled
  • +[57.5 - 80.0]% Lightning Resistance
  • +[17.5 - 23.0]% Movement Speed
  • +[2 - 3] to Soar
  • Your Evade is now Soar. Soar deals [50 - 100]% increased damage.
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Scoundrel's Kiss

Unique Ring
rogue
  • +[2.5 - 4.0]% Critical Strike Chance to each Enhanced Rapid Fire Bonus
  • +[8.3 - 10.0]% Attack Speed
  • +[15.5 - 20.0]% Chance for Rapid Fire Projectiles to Cast Twice
  • +[2 - 3] to Rapid Fire
  • Rapid Fire now lobs exploding arrows that deal [35 - 55]% increased damage.
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Scoundrel's Leathers

Unique Chest Armor
rogue
  • +[26.0 - 35.0]% Movement Speed while the Inner Sight Gauge is Full
  • +[611 - 658] Maximum Life
  • [10.5 - 15.0]% Damage Reduction from Enemies Affected by Trap Skills
  • +[31.5 - 45.0]% Inner Sight Duration
  • While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 - 80]% chance to spawn Caltrops, Poison Trap, or Death Trap. Gain [10 - 20]% Core Skill Damage.
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Sepazontec

Unique Quarterstaff
spiritborn
  • +[26.0 - 35.0]% Chance for Basic Skills to Deal Double Damage
  • +[214 - 242] Dexterity
  • +[2 - 4] to Follow Through
  • +[4.0 - 6.0]% Basic Lucky Hit Chance
  • Your Basic Skills deal [25 - 50]% increased damage and always use their 3rd attack. Every 3rd cast of a Basic Skill strikes three times.
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Shard of Verathiel

Unique Sword
  • +[51 - 65] All Stats
  • +[8 - 16] Maximum Resource
  • +[16.0 - 25.0]% Basic Attack Speed
  • +[1 - 2] to Basic Skills
  • Basic Skills deal [50 - 200]% increased damage but additionally cost 25 Primary Resource.
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Shattered Vow

Mythic Unique Polearm
druidbarbarianspiritborn
  • +29.6% Attack Speed while Berserking
  • +1200 Maximum Life
  • +444.4% Damage Over Time
  • Lucky Hit: Up to a +44.4% Chance to Become Berserking
  • Enemies afflicted by more Damage over Time than remaining Life are Executed.
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Shroud of False Death

Mythic Unique Chest Armor
  • +333.0% Damage on Next Attack After Entering Stealth
  • +160 All Stats
  • +800 Maximum Life
  • 11.1% Resource Generation
  • If you haven't dealt damage in the last 2 seconds, gain Stealth and 40% Movement Speed.
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Shroud of Khanduras

Unique Chest Armor
rogue
  • +[46.5 - 60.0]% Shadow Resistance
  • +[57.0 - 75.0]% Non-Physical Damage
  • +[2 - 3] to Dark Shroud
  • Casting Dark Shroud makes you Immune for 2 seconds, but your Evade Cooldown is increased by [3.0 - 9.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals X Shadow damage and Pulls In enemies.
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Sidhe Bindings

Unique Gloves
sorcerer
  • +[18.5 - 27.5]% Chance for Familiar to Hit Twice
  • +[41.5 - 55.0]% Familiar Size
  • +[1 - 2] to Primordial Binding
  • +[2 - 3] to Familiar
  • Casting Familiar now Summons all three elemental variants at once. Familiar's duration is increased by [25 - 50]% and its Cooldown is reduced by 2 seconds, but its Maximum Charges are reduced by 1.
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Skyhunter

Unique Bow
rogue
  • +[16.5 - 20.0]% Attack Speed
  • +[196.0 - 250.0]% Critical Strike Damage
  • +[27.0 - 45.0]% Chance for Marksman Projectiles to Cast Twice
  • +[1 - 2] to Stutter Step
  • The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a Skill, that Skill gains [20 - 60]% increased Critical Strike Damage and you gain [30.0 - 60.0] Energy.
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Soulbrand

Unique Chest Armor
  • +[489 - 526] Maximum Life
  • +[1 - 2] Potion Capacity
  • [8.0 - 12.5]% Damage Reduction while Healthy
  • +[26.5 - 40.0]% Barrier Generation
  • Your Healing Potion no longer heals instantly and instead grants a Barrier for 200% of the original healing for 4 seconds. You gain [10 - 30]% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.
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Staff of Endless Rage

Unique Staff
sorcerer
  • +[37.0 - 55.0]% Fireball Projectile Speed
  • +[176 - 204] Intelligence
  • +[57.0 - 75.0]% Chance for Fireball Projectiles to Cast Twice
  • +[4 - 6] to Fireball
  • Every 3rd cast of Fireball launches 2 additional projectiles and deals [50 - 90]% increased damage.
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Staff of Lam Esen

Unique Staff
sorcerer
  • +[176 - 204] Intelligence
  • [27.0 - 45.0]% Resource Cost Reduction
  • +[57.0 - 75.0]% Chance for Charged Bolts Projectiles to Cast Twice
  • +[4 - 6] to Charged Bolts
  • Your casts of Charged Bolts have a [40.0 - 80.0]% chance to be attracted to enemies and last 300% longer.
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Starfall Coronet

Unique Helm
sorcerer
  • +[88 - 102] Intelligence
  • [8.1 - 8.8]% Cooldown Reduction
  • +[18.5 - 27.5]% Meteor Size
  • +[4 - 6] to Meteor
  • Meteor's Mana cost is replaced with a [3.0 - 10.0] second Cooldown and 3 total Charges. Casting Meteor drops 3 additional Meteors around the target. Its Enchantment and Enhancement drop 1 additional Meteor instead.
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Stone of Vehemen

Unique Totem
druid
  • +[80 - 94] Willpower
  • +[98.0 - 125.0]% Critical Strike Damage
  • +[21.0 - 30.0]% Chance for Stone Burst Projectiles to Cast Twice
  • +[2 - 3] to Stone Burst
  • While Channeling Stone Burst and for 2 seconds afterwards, you gain 15% Damage Reduction. Stone Burst's final explosion deals [15.0 - 20.0]% increased damage, further increased by [15.0 - 20.0]% for each size increase.
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Storm's Companion

Unique Pants
druid
  • +[62.5 - 85.0]% to the Pack Leader Spirit Boon's Lucky Hit Chance
  • +[16.0 - 25.0]% Wolves Attack Speed
  • [13.0 - 17.5]% Damage Reduction from Close Enemies
  • +[6 - 8] to Wolves
  • Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
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Strike of Stormhorn

Unique Focus
sorcerer
  • +[187 - 250]% Ball Lightning Projectile Speed
  • +[101.5 - 108.5]% Critical Strike Damage
  • +[13.0 - 17.5]% Chance for Ball Lightning Projectiles to Cast Twice
  • +[2 - 3] to Ball Lightning
  • Ball Lightning splashes on contact for [60 - 100]% increased damage and Stuns enemies for 1 second if it reaches its Maximum range. Super Ball Lightnings are larger, deal 100% more damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.
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Sunstained War-Crozier

Unique Quarterstaff
spiritborn
  • +[26.0 - 35.0]% Chance for Potency Skills to Deal Double Damage
  • +[160 - 188] Dexterity
  • +[1222 - 1316] Maximum Life
  • +[2 - 4] to Focus Skills
  • Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by [10 - 20]% for 8 seconds, up to [100 - 200]%.
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Tal Rasha's Iridescent Loop

Unique Ring
sorcerer
  • [8.1 - 8.8]% Cooldown Reduction
  • +[57.0 - 75.0]% Non-Physical Damage
  • +[2 - 3] to Potent Warding
  • +[7.0 - 8.0]% Lucky Hit Chance
  • Casting a Pyromancy, Shock, or Frost Skill increases your damage by [10.0 - 25.0]% for 8 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.
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Tassets of the Dawning Sky

Unique Pants
  • +[51 - 65] All Stats
  • +[1.5 - 2.5]% Maximum Resistance to All Elements
  • +[26.0 - 35.0]% Resistance to All Elements
  • +[17.5 - 23.0]% Movement Speed
  • When you take damage from a Non-Physical damage type, you gain [8.0 - 15.0]% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
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Temerity

Unique Pants
  • +[16.0 - 25.0]% Healing Received
  • [5.5 - 7.5]% Maximum Life
  • Lucky Hit: Up to a 15% Chance to Heal +[209 - 298] Life
  • [7.0 - 9.0]% Damage Reduction while Healthy
  • Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 100]% of your Maximum Life that lasts for 8 seconds. You may now drink your Healing Potion while at full Life.
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Tempest Roar

Unique Helm
druid
  • +[11.5 - 15.7]% Willpower
  • +[40.0 - 50.0]% Lightning Resistance
  • +[8 - 16] Maximum Resource
  • +[1 - 2] to Wild Impulses
  • Lucky Hit: Storm Skills have up to a [15 - 35]% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills.
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The Basilisk

Unique Staff
druid
  • +[16.0 - 25.0]% Earth Attack Speed
  • +[125.0 - 170.0]% Physical Damage
  • +[21.0 - 30.0]% Critical Strike Chance Against Against Enemies
  • +[80.0 - 100.0]% Critical Strike Damage
  • When you hit a Healthy enemy with an Earth Skill, Petrify them for 3 seconds. Against Bosses, this can occur once every 5 seconds instead. Petrifying an enemy additionally deals X Physical damage.
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The Butcher's Cleaver

Unique Axe
druidbarbariannecromancer
  • +[17.5 - 23.0]% Movement Speed
  • +[8.3 - 10.0]% Attack Speed
  • +[62.5 - 85.0]% Physical Damage
  • +[16.0 - 25.0]% Critical Strike Chance Against Against Enemies
  • Lucky Hit: Critically Striking an enemy has up to a 100% chance to Fear and Slow them by [61 - 90]% for 4 seconds.
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The Grandfather

Mythic Unique Two-Handed Sword
barbariannecromancer
  • +220 All Stats
  • +1800 Maximum Life
  • +20 Maximum Resource
  • +300.0% Damage
  • Increases your Critical Strike Damage by 100%. The other properties on this weapon can roll higher than normal.
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The Mortacrux

Unique Dagger
necromancer
  • Hewed Flesh Grants [8.0 - 10.0]% Maximum Life as Barrier for 4 Seconds
  • +[36.5 - 50.0]% Chance for Corpse Explosion to Deal Double Damage
  • +[88 - 102] Intelligence
  • +[3 - 5] to Hewed Flesh
  • When consuming a Corpse, there is a [20 - 40]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for X Shadow damage. This effect is treated as a Macabre Skill.
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The Oculus

Unique Wand
sorcerer
  • +[36.5 - 50.0]% Chance for Teleport to Deal Double Damage
  • +[88 - 102] Intelligence
  • +[470.0 - 650.0]% Teleport Damage
  • +[8 - 12] to Teleport
  • Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.
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The Third Blade

Unique Sword
barbarian
  • +[80 - 94] Strength
  • +[57.5 - 80.0]% Weapon Mastery Damage
  • +[1 - 2] Fury On Kill
  • +[40.0 - 50.0]% Vulnerable Damage
  • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50 - 70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.
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The Umbracrux

Unique Dagger
rogue
  • +[107 - 121] Dexterity
  • [7.0 - 9.0]% Subterfuge Cooldown Reduction
  • +[40.0 - 50.0]% Vulnerable Damage
  • +[2 - 3] to Innervation
  • Your Subterfuge Skills create an attackable Shade Totem for [3.0 - 8.0] seconds. Any base damage it takes is replicated onto surrounding enemies at 20% effectiveness. This effect is treated as a Trap Skill. You may only have 1 |4Shade Totem:Shade Totems; active at a time.
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The Unmaker

Unique Helm
necromancer
  • +[21.0 - 29.6]% Chance for Soulrift to Deal Double Damage
  • [15.5 - 20.0]% Resource Generation
  • [13.0 - 17.5]% Damage Reduction while You Have a Barrier
  • +[2 - 3] to Imperfectly Balanced
  • Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it's active, up to 8 seconds. Soulrift deals [100 - 200]% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while its active.
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Tibault's Will

Unique Pants
  • [10.5 - 15.0]% Damage Reduction while Unstoppable
  • +[51 - 65] All Stats
  • +[489 - 526] Maximum Life
  • +[8 - 16] Maximum Resource
  • You deal [10 - 20]% increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
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Tuskhelm of Joritz the Mighty

Unique Helm
barbarian
  • +[6.0 - 8.0]% Attack Speed while Berserking
  • +[10.5 - 15.0]% Movement Speed while Berserking
  • +[489 - 526] Maximum Life
  • +[103.5 - 135.0]% Damage while Berserking is Active
  • When you gain Berserking while already Berserk, you have a [40 - 60]% chance to become more enraged granting 25% increased damage, 2 Fury per second, and 10% Cooldown Reduction.
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Twin Strikes

Unique Gloves
barbarian
  • +[107 - 121] Strength
  • +[15.5 - 20.0]% Attack Speed
  • +[9.0 - 11.0]% Critical Strike Chance
  • +[2 - 3] to Double Swing
  • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing [50 - 80]% increased damage and Stunning for 1 second.
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Tyrael's Might

Mythic Unique Chest Armor
  • +7.5% Maximum Resistance to All Elements
  • +60.0% Resistance to All Elements
  • +16.5% Movement Speed
  • 20.0% Damage Reduction
  • While at full Life, your Skills unleash a divine barrage dealing X damage.
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Ugly Bastard Helm

Unique Helm
barbarian
  • [8.0 - 12.5]% Wrath of the Berserker Cooldown Reduction
  • Lucky Hit: Up to a 40% Chance to Deal +[4250 - 6750] Fire Damage
  • +[3 - 5] to Prolific Fury
  • +[2 - 3] to Aggressive Resistance
  • Casting Wrath of the Berserker causes you to explode, dealing X Fire damage. While Berserking, your direct damage dealt is converted into Fire. You deal [80 - 100]% increased Fire damage.
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Unbroken Chain

Unique Amulet
barbarian
  • +[17.5 - 23.0]% Movement Speed
  • [13.5 - 22.5]% Steel Grasp Cooldown Reduction
  • +[219.0 - 300.0]% Ultimate Damage
  • +[2 - 3] to Slaying Strike
  • Casting Steel Grasp reduces Iron Maelstrom's Cooldown by [6.7 - 13.3] seconds. Enemies damaged by Iron Maelstrom deal [20 - 40]% less damage for 6 seconds.
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Unsung Ascetic's Wraps

Unique Gloves
druid
  • +[9.0 - 11.0]% Critical Strike Chance
  • +[103.5 - 135.0]% Damage to Distant Enemies
  • +[2 - 3] to Defiance
  • +[4 - 6] to Lightning Storm
  • Lightning Storm gains 1 additional strike each times it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing [10 - 40]% increased damage.
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Vasily's Prayer

Unique Helm
druid
  • +[11.5 - 15.7]% Willpower
  • +[489 - 526] Maximum Life
  • +[226 - 235] Armor
  • +[3 - 4] to Defensive Posture
  • Your Earth Skills are now also Werebear Skills and Fortify you for [2.0 - 5.0]% of your Maximum Health.
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Vox Omnium

Unique Staff
sorcerer
  • +[160 - 188] Intelligence
  • +[26.0 - 35.0]% Core Attack Speed
  • +[114.0 - 150.0]% Non-Physical Damage
  • +[2 - 4] to Basic Skills
  • Casting a Core Skill additionally fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill casts. These projectiles deal [30 - 90]% increased damage.
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Waxing Gibbous

Unique Axe
druid
  • Blood Howl Grants Stealth for +[2.2 - 3.0] Seconds
  • +[88.0 - 115.0]% Critical Strike Damage
  • +[1 - 2] to Toxic Claws
  • +[2 - 4] to Shred
  • Killing an enemy with Shred grants Stealth for 2 seconds. Breaking Stealth with an attack grants guaranteed Critical Strikes for [1.0 - 4.0] seconds.
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Wildheart Hunger

Unique Boots
druid
  • +[40.0 - 50.0]% Cold Resistance
  • +[17.5 - 23.0]% Movement Speed
  • +[8.3 - 10.0]% Shapeshifting Attack Speed
  • +[1 - 2] to Heightened Senses
  • Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by [2.0 - 5.0]%, up to [20.0 - 50.0]%. This bonus decays by 2% per second.
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Windforce

Unique Bow
rogue
  • +[14.0 - 18.0]% Movement Speed
  • +[37.0 - 55.0]% Chance for Barrage Projectiles to Cast Twice
  • +[1 - 2] to Malice
  • +[2 - 4] to Barrage
  • Hits of Barrage have a [30 - 50]% chance to deal triple damage and Knock Down enemies.
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Word of Hakan

Unique Amulet
rogue
  • +[16.0 - 25.0]% Chance for Rain of Arrows to Deal Double Damage
  • [29.0 - 42.5]% Rain of Arrows Cooldown Reduction
  • +[219.0 - 300.0]% Ultimate Damage
  • +[4 - 6] to Imbuement Skills
  • Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits. Gain [30 - 50]% increased damage to Distant enemies.
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Wound Drinker

Unique Ring
spiritborn
  • +[309 - 430] Thorns
  • +[88.0 - 115.0]% Damage to Poison Enemies
  • [7.0 - 9.0]% Damage Reduction from Generic Enemies
  • +[2 - 3] to Toxic Skin
  • Every time you deal Thorns damage, you gain [1 - 7] Vigor. Gain Toxic Skin's Passive Effect.
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Writhing Band of Trickery

Unique Ring
rogue
  • +[107 - 121] Dexterity
  • [8.0 - 12.5]% Subterfuge Cooldown Reduction
  • +[171.0 - 225.0]% Trap Damage
  • +[62.5 - 85.0]% Damage to Crowd Controlled Enemies
  • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, dealing [3 - 5] Shadow damage. This effect is treated as a Trap Skill and can only spawn one Decoy Trap every 6 seconds.
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Wushe Nak Pa

Unique Glaive
spiritborn
  • +[160 - 188] Dexterity
  • +[978 - 1053] Maximum Life
  • +[227.0 - 290.0]% Ultimate Damage
  • +[2 - 3] to Supremacy
  • Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with [100 - 200]% potency for 15 seconds. Your Ultimate Skills each gain an additional Skill Type: {icon:bullet, 1.2} The Seeker is a Focus Skill. {icon:bullet, 1.2} The Hunter is a Mobility Skill. {icon:bullet, 1.2} The Devourer is a Potency Skill. {icon:bullet, 1.2} The Protector is a Defensive Skill.
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X'Fal's Corroded Signet

Unique Ring
  • +[47 - 65] All Stats
  • +[72.5 - 95.0]% Damage Over Time
  • +[46.5 - 60.0]% Vulnerable Damage
  • +[5.2 - 6.0]% Lucky Hit Chance
  • Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing X damage of the same type to surrounding enemies.
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Yen's Blessing

Unique Boots
  • +[51 - 65] All Stats
  • +[26.0 - 35.0]% Resistance to All Elements
  • [8.5 - 12.0]% Resource Generation
  • +[17.5 - 23.0]% Movement Speed
  • Casting a Skill has a [40 - 60]% chance to trigger a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur once every 8 seconds.

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