Items

Vault Crusher

Vault Crusher

Vault Crusher

Two-Handed Mace
Range: 2.4
Base attack rate: 0.86
Implicits
+126 Melee Damage[60% - 126%] Melee Increased Stun Chance
Required Level: 52
Cannot Drop

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Added Critical Strike Multiplier
has a reroll chance of 40%. This means that whenever it is picked out of the 40 available affixes, there is 40% for the rolling process to happen again.

AffixChance to roll and keep
Added Critical Strike Multiplier
2.20%
Added Melee Cold Damage
2.75%
Added Melee Crit Chance
2.93%
Added Melee Fire Damage
2.75%
Added Melee Lightning Damage
2.75%
Added Melee Physical Damage
3.67%
Added Melee Void Damage
3.67%
All Attributes
3.67%
Chance To Blind
0.73%
Chance To Chill
1.83%
Chance To Ignite
1.83%
Chance To Poison
1.83%
Chance To Shock
1.83%
Chance To Slow
0.92%
Health On Kill
3.67%
Health On Melee Hit
3.67%
Increased Cold Damage
1.83%
Increased Critical Strike Chance
2.93%
Increased Damage Over Time
3.67%
Increased Fire Damage
1.83%
Increased Lightning Damage
1.83%
Increased Melee Attack Speed
3.67%
Increased Melee Damage
3.67%
Increased Melee Stun Chance
3.67%
Increased Necrotic Damage
3.67%
Increased Physical Damage
3.67%
Increased Poison Damage
2.57%
Armour Shred Chance
1.83%
Increased Stun Chance
3.67%
Increased Void Damage
2.20%
Melee Health Leech
3.67%
Less Bonus Damage Taken from Critical Strikes
3.67%
Melee Frailty Chance
3.67%
Area for Melee Area Skills
2.93%
Parry Chance
1.83%
Physical Penetration and Minion Physical Penetration
0.55%
Fire Penetration and Minion Fire Penetration
0.55%
Cold Penetration and Minion Cold Penetration
0.55%
Lightning Penetration and Minion Lightning Penetration
0.55%
Void Penetration and Minion Void Penetration
0.55%

Uniques

Event Horizon

Event Horizon

Two-Handed Mace
Range: 2.4
Base attack rate: 0.86
LP15% | 0.655% | 0.007% | 0%
Implicits
+126 Melee Damage[60% - 126%] Melee Increased Stun Chance
Modifiers
[50% - 72%] Penetration against All Resistances with Melee DamageWhen you use a Melee Attack and hit at least one enemy you gain a stack of Dilation (up to 10)15% more Melee Damage per stack of Dilation5% less Attack and Cast Speed per stack of Dilation5% less Movement Speed per stack of DilationAll stacks of Dilation are lost when you use Evade[10% - 15%] increased Movement Speed[10% - 15%] more Damage to Slowed Enemies
Required Level: 80
Updated for Cycle 1.1 Harbingers of Ruin

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